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Replaced hs_*.int scripts in example mods with normal global scripts with register_hook.
(cherry picked from commit e7e286013f)
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+13
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@@ -1,22 +1,24 @@
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procedure start;
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procedure start;
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// adjust include paths if needed
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#include "..\..\scripting_docs\headers\sfall.h"
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#include "..\..\scripting_docs\headers\sfall.h"
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#define RESULT_SUCCESS (1)
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#define RESULT_FAIL (0)
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procedure start begin
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if not init_hook then begin
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procedure start begin
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if game_loaded then begin
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register_hook(HOOK_STEAL);
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end else begin
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variable
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thief := get_sfall_arg,
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target := get_sfall_arg,
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item := get_sfall_arg,
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action := get_sfall_arg,
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result := RESULT_SUCCESS;
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if (thief == dude_obj) then begin
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display_msg(sprintf(mstr_skill(570 + result + action*2), obj_name(item)));
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set_sfall_return(result);
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end
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end
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if (thief == dude_obj) then begin
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display_msg(sprintf(mstr_skill(570 + result + action*2), obj_name(item)));
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set_sfall_return(result);
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end
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end
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end
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