mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Remove all absolute paths from VS project file. Use postbuild.cmd for post build events.
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@@ -219,3 +219,4 @@ FakesAssemblies/
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# Visual Studio 6 workspace options file
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*.opt
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sfall/postbuild.cmd
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+5
-9
@@ -98,10 +98,6 @@
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Trace|Win32'">true</GenerateManifest>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Win2K|Win32'">false</GenerateManifest>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Win2K_Trace|Win32'">false</GenerateManifest>
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Win2K|Win32'">C:\DXSDK_Feb2010\Include;$(IncludePath)</IncludePath>
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<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Win2K|Win32'">C:\DXSDK_Feb2010\Lib\x86;$(LibraryPath)</LibraryPath>
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Win2K_Trace|Win32'">C:\DXSDK_Feb2010\Include;$(IncludePath)</IncludePath>
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<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Win2K_Trace|Win32'">C:\DXSDK_Feb2010\Lib\x86;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@@ -136,7 +132,7 @@
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<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(TargetPath)" "C:\games\fallout2\ddraw.dll"</Command>
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<Command>"$(ProjectDir)postbuild.cmd" debug "$(TargetPath)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@@ -182,7 +178,7 @@
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(TargetPath)" "C:\games\fallout2\ddraw.dll"</Command>
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<Command>"$(ProjectDir)postbuild.cmd" release "$(TargetPath)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Trace|Win32'">
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@@ -228,7 +224,7 @@
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(TargetPath)" "C:\games\fallout2\ddraw.dll"</Command>
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<Command>"$(ProjectDir)postbuild.cmd" trace "$(TargetPath)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Win2K|Win32'">
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@@ -274,7 +270,7 @@
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(TargetPath)" "C:\games\fallout2\ddraw.dll"</Command>
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<Command>"$(ProjectDir)postbuild.cmd" win2k "$(TargetPath)"</Command>
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</PostBuildEvent>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN2K;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@@ -323,7 +319,7 @@
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(TargetPath)" "C:\games\fallout2\ddraw.dll"</Command>
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<Command>"$(ProjectDir)postbuild.cmd" win2k_trace "$(TargetPath)"</Command>
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</PostBuildEvent>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN2K;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@@ -0,0 +1,11 @@
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@ECHO OFF
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rem debug, release, etc.
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SET type=%1
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rem full path to the compiled DLL
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SET target=%2
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SET destination=d:\GAMES\Fallout2\@RP\ddraw.dll
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echo Copying %target% to %destination% ...
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copy %target% %destination%
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