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Edited the description of HOOK_USEANIMOBJ in hookscripts.txt.
Removed obsoleted WIN2K preprocessor define. Updated version number.
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@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v4.0.5
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;v4.0.7
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[Main]
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;Change to 1 if you want to use command line args to tell sfall to use another ini file.
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@@ -497,7 +497,7 @@ int arg2 - event type: 1 - when the resting ends normally, -1 - when pressin
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int arg3 - the hour part of the length of resting time
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int arg4 - the minute part of the length of resting time
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int ret1 - pass 1 to interrupt the resting, or pass 0 to continue the rest if it was interrupted by the player using the Esc key.
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int ret1 - pass 1 to interrupt the resting, pass 0 to continue the rest if it was interrupted by pressing ESC key
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-------------------------------------------
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@@ -511,11 +511,10 @@ int arg1 - event type: 1 - when the player exits the game, 0 - otherwise
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HOOK_USEANIMOBJ (hs_useanimobj.int)
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Runs before the uses animation the map object (or walking/running animation if the player is at a distance from the object).
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Hook allows to override the usage animation.
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Runs before playing the "use" (usually "magic hands") animation when a critter uses a scenery/container object on the map, or before walking/running animation if the player is at a distance from the object.
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Critter arg1 - critter that uses an object (usually dude_obj)
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Obj arg2 - the map object that is used
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int arg3 - animation code (ANIM_* see Animcomd.h)
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Critter arg1 - the critter that uses an object (usually dude_obj)
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Obj arg2 - the object being used
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int arg3 - the animation code being used (see ANIM_* in Animcomd.h)
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int ret1 - pass the animation code to override the animation, or pass -1 to skip the usage animation
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int ret1 - overrides the animation code (pass -1 if you want to skip the animation)
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@@ -983,11 +983,7 @@ void Graphics::init() {
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}
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if (Graphics::mode == 4 || Graphics::mode == 5) {
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dlog("Applying dx9 graphics patch.", DL_INIT);
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#ifdef WIN2K
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#define _DLL_NAME "d3dx9_42.dll"
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#else
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#define _DLL_NAME "d3dx9_43.dll"
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#endif
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HMODULE h = LoadLibraryEx(_DLL_NAME, 0, LOAD_LIBRARY_AS_DATAFILE);
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if (!h) {
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MessageBoxA(0, "You have selected graphics mode 4 or 5, but " _DLL_NAME " is missing\nSwitch back to mode 0, or install an up to date version of DirectX", "Error", 0);
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@@ -24,14 +24,10 @@
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#define VERSION_MAJOR 4
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#define VERSION_MINOR 0
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#define VERSION_BUILD 5
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#define VERSION_BUILD 7
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#define VERSION_REV 0
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#ifdef WIN2K
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#define VERSION_STRING "4.0.5 win2k"
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#else
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#define VERSION_STRING "4.0.5"
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#endif
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#define VERSION_STRING "4.0.7"
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#define CHECK_VAL (4)
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