Adjusted how the fix for create_object_sid works

Added CreateObjectSidFix option.
This commit is contained in:
NovaRain
2021-05-02 10:34:16 +08:00
parent 7df0407798
commit 2e337d246b
6 changed files with 64 additions and 18 deletions
+4
View File
@@ -609,6 +609,10 @@ StartGDialogFix=0
;num_attacks - the number of free action points on the first turn only
AttackComplexFix=0
;Set to 1 to enable the create_object_sid script function to run the 'start' script procedure when creating an object
;It is recommended to enable this option only if you are developing a new project (TC), otherwise it may affect some existing game scripts
CreateObjectSidFix=0
;Set to 1 to fix the issue with the division operator treating negative integers as unsigned
;Note: To perform the unsigned integer division, use the new 'div' operator
DivisionOperatorFix=1