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Changed "obj_under_cursor" for the movement cursor
* the function is not designed for use with it. Code correction in Stats.cpp.
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@@ -8,7 +8,7 @@
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[Main]
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;Set to 1 to take the bonus values of SPECIAL stats into account when calculating maximum hit points
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;Set to 0 for the original behavior (bonus stats do not affect maximum hit points)
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;Set to 0 for the Fallout original behavior (bonus stats do not affect maximum hit points)
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HPDependOnBonusStats=0
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;max hp
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