Changed "obj_under_cursor" for the movement cursor

* the function is not designed for use with it.

Code correction in Stats.cpp.
This commit is contained in:
NovaRain
2021-01-25 11:34:41 +08:00
parent 2aa77552f5
commit 2d7ff1e558
8 changed files with 65 additions and 62 deletions
+1 -1
View File
@@ -8,7 +8,7 @@
[Main]
;Set to 1 to take the bonus values of SPECIAL stats into account when calculating maximum hit points
;Set to 0 for the original behavior (bonus stats do not affect maximum hit points)
;Set to 0 for the Fallout original behavior (bonus stats do not affect maximum hit points)
HPDependOnBonusStats=0
;max hp
@@ -540,6 +540,7 @@ Some utility/math functions are available:
- onlyCritter: True - only checks critters and ignores their cover (roof tiles, walls, scenery, etc.)
False - checks all objects (can't check critters under objects)
- passing False to the includeDude argument will ignore dude_obj
- NOTE: the function will always return 0 if the cursor is in movement mode (hexagon cursor)
> object sfall_func0("loot_obj")
- returns a pointer to the target object (container or critter) of the loot screen