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Initial implementation of set_outline function (need to find better solution) #54
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@@ -158,6 +158,15 @@
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#define GAME_MSG_PRO_TILE (0x1004)
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#define GAME_MSG_PRO_MISC (0x1005)
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#define OUTLINE_NONE (0)
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#define OUTLINE_RED_GLOW (0x01)
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#define OUTLINE_RED (0x02)
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#define OUTLINE_PURPLE (0x03)
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#define OUTLINE_GREY (0x04)
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#define OUTLINE_GREEN_GLOW (0x08)
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#define OUTLINE_YELLOW (0x10)
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#define OUTLINE_DARK_YELLOW (0x20)
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#define mstr_combat(x) (message_str_game(GAME_MSG_COMBAT, x))
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#define mstr_ai(x) (message_str_game(GAME_MSG_AI, x))
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#define mstr_scrname(x) (message_str_game(GAME_MSG_SCRNAME, x))
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@@ -196,3 +205,5 @@
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#define intface_show sfall_func0("intface_show")
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#define intface_is_hidden sfall_func0("intface_is_hidden")
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#define exec_map_update_scripts sfall_func0("exec_map_update_scripts")
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#define set_outline(obj, color) sfall_func2("set_outline", obj, color)
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#define get_outline(obj) sfall_func1("get_outline", obj)
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