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Fixed getting perks/traits from the real dude_obj while controlling other NPCs.
Added "real_dude_obj" script function and updated documents.
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@@ -415,6 +415,9 @@ Some utility/math functions are available:
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> object sfall_func0("outlined_object")
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- returns an object that is currently highlighted by hovering the mouse above it
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> void sfall_func0("real_dude_obj")
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- returns the initial dude_obj after taking control of other critters
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> int sfall_func0("get_cursor_mode")
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- returns the current cursor mode (0 - movement cursor, 1 - command cursor, 2 - targeting cursor)
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- mode 4 to 10 are Skilldex skills (yellow targeting cursor)
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