Added OverrideCriticalFile option for specifying alternative crit file

Added code for preparing clearing map_update_event in queue.

Fixed a crash bug in message_str_game function when passing a negative
fileId value.

Corrected/edited some code.
This commit is contained in:
NovaRain
2019-08-20 16:47:37 +08:00
parent 99bc47e3f8
commit 2bd8a6223d
9 changed files with 57 additions and 38 deletions
+4 -2
View File
@@ -319,7 +319,7 @@ OverrideArtCacheSize=0
;Set to 2 to block all saving in combat
SaveInCombatFix=1
;Point at an ini file containing elevator data
;Point to an ini file containing elevator data
;ElevatorsFile=Elevators.ini
;Uncomment and set a comma delimited list of numbers to use a custom xp table.
@@ -347,6 +347,8 @@ AdditionalWeaponAnims=1
;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
;Must be non-zero to use the edit/get/reset_critical script functions
OverrideCriticalTable=2
;To change the path and filename of the critical table file, uncomment the next line
;OverrideCriticalFile=CriticalOverrides.ini
;Set to 1 to get notification of karma changes in the notification window
DisplayKarmaChanges=0
@@ -489,7 +491,7 @@ FastShotFix=1
BoostScriptDialogLimit=0
;Allows you to edit the skill tables
;Point the next line at an ini file containing the replacement skill data
;Point the next line to an ini file containing the replacement skill data
;SkillsFile=Skills.ini
;To change the relationship between SPECIAL stats and derived stats, uncomment the next line