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Added OverrideCriticalFile option for specifying alternative crit file
Added code for preparing clearing map_update_event in queue. Fixed a crash bug in message_str_game function when passing a negative fileId value. Corrected/edited some code.
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+4
-2
@@ -319,7 +319,7 @@ OverrideArtCacheSize=0
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;Set to 2 to block all saving in combat
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SaveInCombatFix=1
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;Point at an ini file containing elevator data
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;Point to an ini file containing elevator data
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;ElevatorsFile=Elevators.ini
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;Uncomment and set a comma delimited list of numbers to use a custom xp table.
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@@ -347,6 +347,8 @@ AdditionalWeaponAnims=1
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;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
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;Must be non-zero to use the edit/get/reset_critical script functions
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OverrideCriticalTable=2
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;To change the path and filename of the critical table file, uncomment the next line
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;OverrideCriticalFile=CriticalOverrides.ini
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;Set to 1 to get notification of karma changes in the notification window
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DisplayKarmaChanges=0
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@@ -489,7 +491,7 @@ FastShotFix=1
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BoostScriptDialogLimit=0
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;Allows you to edit the skill tables
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;Point the next line at an ini file containing the replacement skill data
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;Point the next line to an ini file containing the replacement skill data
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;SkillsFile=Skills.ini
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;To change the relationship between SPECIAL stats and derived stats, uncomment the next line
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