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Added a fix to the weapon check in the Fast Shot trait (#335)
* changed range check to type+range check, the same fix is also applied to FastShotTraitFix. Added more info to the description of FastShotFix option.
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+6
-6
@@ -534,10 +534,10 @@ RemoveCriticalTimelimits=0
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;Change the colour of the font used on the main menu for the button text
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;MainMenuBigFontColour=0x3C
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;Two alternate fixes to the interaction between HtH attacks and the fast shot trait
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;0 - Fallout 2 original behaviour
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;1 - Haenlomal's fix, called shots are enabled for HtH attacks
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;2 - Restoring the -1 AP bonus for HtH attacks (i.e. Fallout 1 behaviour)
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;Alternative behaviors to the Fast Shot trait
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;0 - Fallout 2 original behavior: -1 AP cost for ranged weapons; no aimed shots for all attacks
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;1 - Haenlomal's fix: aimed shots are enabled for melee/unarmed weapons and HtH attacks
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;2 - Alternative behavior: apply -1 AP cost to melee/unarmed weapons and HtH attacks
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FastShotFix=1
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;Set to 1 to boost the maximum number of script names from 1450 to 10000
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@@ -557,9 +557,9 @@ CritterInvSizeLimit=100
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MotionScannerFlags=1
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;Set a value greater than 40 to change the maximum encounter table size (enc_## in worldmap.txt)
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;Note: Setting this greater than 50 requires renumbering all message lines for the encounter tables in worldmap.msg
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;so that the message numbers for each table will start from (3000 + table number * 100)
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;Default is 40, and the maximum is 100
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;Note: Setting this greater than 50 requires renumbering all message lines for the encounter tables in worldmap.msg
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;The messages for each table must be numbered from (3000 + table number * 100) to (3099 + table number * 100)
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EncounterTableSize=0
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;Set to 1 to disable the pipboy alarm button
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