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Added new game mode COUNTERWIN.
Improved add_extra_msg_file function to use "English" as the fallback language for loading msg files (#256)
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@@ -31,7 +31,7 @@
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#define WEAPON_BIGGUN 256 // 0x00000100 - Big Gun
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#define WEAPON_2HAND 512 // 0x00000200 - 2Hnd (weapon is two-handed)
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#define WEAPON_ENERGYWEAPON 1024 // 0x00000400 - Energy Weapon (forces weapon to use Energy Weapons skill)
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#define WEAPON_ENERGY 1024 // 0x00000400 - Energy Weapon (forces weapon to use Energy Weapons skill)
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#define ATKMODE_PRI_NONE 0
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#define ATKMODE_PRI_PUNCH 1 // 0001
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@@ -19,6 +19,7 @@
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#define BARTER (0x20000)
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#define HEROWIN (0x40000)
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#define DIALOGVIEW (0x80000)
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#define COUNTERWIN (0x100000) // counter window for moving multiple items or setting a timer
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//Valid arguments to register_hook
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#define HOOK_TOHIT (0)
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@@ -613,6 +613,7 @@ optional arguments:
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> int sfall_func2("add_extra_msg_file", string fileName, int fileNumber)
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- loads the custom message file, and returns the file ID number assigned to it in range from 0x3000 to 0x3FFF for the message_str_game function to get messages from the file
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- fileName: the name of the custom message file (including the .msg extension) in "text\<language>\game\" directory
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- NOTE: if the msg file does not exist in the current language directory, the function will try to load it from "text\English\game\" directory
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optional argument:
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- fileNumber: the file ID number for the message_str_game function. The available range is from 0x2000 to 0x2FFF (see ExtraGameMsgFileList setting in ddraw.ini)
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use fileNumber only if you want to add a message file without editing ddraw.ini or existing scripts to support the old way
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