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Added "inventory_redraw" script function (from Mr.Stalin)
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@@ -235,6 +235,7 @@
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#define intface_is_hidden sfall_func0("intface_is_hidden")
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#define intface_redraw sfall_func0("intface_redraw")
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#define intface_show sfall_func0("intface_show")
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#define inventory_redraw(invSide) sfall_func1("inventory_redraw", invSide)
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#define item_weight(obj) sfall_func1("item_weight", obj)
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#define lock_is_jammed(obj) sfall_func1("lock_is_jammed", obj)
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#define outlined_object sfall_func0("outlined_object")
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@@ -486,6 +486,10 @@ Some utility/math functions are available:
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- The text is limited to 19 characters
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- available colors: 0 - green, 1 - red, 2 - white, 3 - yellow, 4 - dark yellow, 5 - blue, 6 - purple
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> void sfall_func1("inventory_redraw", int invSide)
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- redraws inventory list in the inventory/use inventory item on/loot/barter screens
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- invSide specifies which side needs to be redrawn: 0 - the player, 1 - target (container/NPC in loot/barter screens)
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------------------------
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------ MORE INFO -------
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------------------------
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