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Rename PartyMemberNonRandomLevelUp
- Hopefully this name is easier to understand for users
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-1
@@ -385,7 +385,7 @@ DisableHorrigan=0
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;Set to 1 to disable the random element in party member leveling
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;This will prevent party members from randomly leveling up 'earlier' and instead level them up at defined regular intervals
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PartyMemberNoEarlyLevelUp=0
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PartyMemberNonRandomLevelUp=0
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;Change the initial starting location and world map viewport
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;Leave at -1 for default
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@@ -836,9 +836,9 @@ void PartyControl::OrderAttackPatch() {
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orderAttackPatch = true;
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}
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static void PartyMemberNoEarlyLevelUpPatch() {
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if (IniReader::GetConfigInt("Misc", "PartyMemberNoEarlyLevelUp", 0)) {
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dlogr("Applying no early level-up patch for party members.", DL_INIT);
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static void PartyMemberNonRandomLevelUpPatch() {
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if (IniReader::GetConfigInt("Misc", "PartyMemberNonRandomLevelUp", 0)) {
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dlogr("Applying non-random level-up patch for party members.", DL_INIT);
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// if (numLevels % level_up_every) != 0, skip random "early level up" roll and continue to the next party member instead
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__int64 data = 0x014FE9; // jmp 0x495E51
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SafeWriteBytes(0x495CFD, (BYTE*)&data, 5);
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@@ -864,7 +864,7 @@ void PartyControl::init() {
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0x47136D // right slot
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});
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PartyMemberNoEarlyLevelUpPatch();
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PartyMemberNonRandomLevelUpPatch();
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// Display party member's current level & AC & addict flag
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if (IniReader::GetConfigInt("Misc", "PartyMemberExtraInfo", 0)) {
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