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Fixed Scout perk being taken into account for mark_area_known function.
* technically it should only effect the visibility of tiles when you're exploring on the world map. Fixed the incorrect coordinates for small/medium location circles when highlighting their sub-tiles (one of bugs listed in #228) Slightly adjusted the position/size for Local variables button in debug editor.
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@@ -158,9 +158,9 @@
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//
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this.bCrittersLvar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.bCrittersLvar.Enabled = false;
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this.bCrittersLvar.Location = new System.Drawing.Point(119, 401);
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this.bCrittersLvar.Location = new System.Drawing.Point(118, 401);
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this.bCrittersLvar.Name = "bCrittersLvar";
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this.bCrittersLvar.Size = new System.Drawing.Size(99, 23);
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this.bCrittersLvar.Size = new System.Drawing.Size(100, 23);
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this.bCrittersLvar.TabIndex = 7;
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this.bCrittersLvar.Text = "Local variables";
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this.bCrittersLvar.UseVisualStyleBackColor = true;
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