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Added additional code to "duplicate obj_dude script data" fix
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+4
-3
@@ -594,7 +594,7 @@ ObjCanSeeObj_ShootThru_Fix=0
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;Set to 1 to fix the broken obj_can_hear_obj script function
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ObjCanHearObjFix=0
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;Set to 1 to enable the mood argument of start_gdialog script function to be available for talking heads
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;Set to 1 to enable the mood argument of start_gdialog script function for talking heads
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;If the argument value is -1, the mood will be determined by the local variable 0 of the script (vanilla behavior)
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StartGDialogFix=0
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@@ -604,8 +604,9 @@ StartGDialogFix=0
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;num_attacks - the number of free action points on the first turn only
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AttackComplexFix=0
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;Set to 1 to enable the create_object_sid script function to run the 'start' script procedure when creating an object
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;It is recommended to enable this option only if you are developing a new project (TC), otherwise it may affect some existing game scripts
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;Set to 1 to make the create_object_sid script function run the 'start' procedure of attached script upon object creation
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;By default, the 'start' procedure of attached script is executed after the current script procedure is finished
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;Note that enabling this option may cause unexpected results with some existing game scripts
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CreateObjectSidFix=0
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;Set to 1 to fix the issue with the division operator treating negative integers as unsigned
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