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Added an optional bug fix for not counting in the weight of equipped items on NPC when stealing or bartering.
Added an additional fix to InventoryDragIssuesFix for only using one box of ammo when the weapon is before the ammo. Partially refactored Credits.cpp and QuestList.cpp to use proper engine function/variable names.
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@@ -567,6 +567,9 @@ NPCTurnsIntoContainerFix=1
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;Set to 1 to fix issues with being able to charge the car with using cells on scenary/critters and cells getting consumed even when the car is already fully charged
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CarChargingFix=1
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;Set to 1 to fix issues with the weight of equipped items on NPC not being counted in when stealing or bartering
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NPCWeightFix=1
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[Debugging]
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