Added performance patches, some code moved to main.cpp

Minor edits to ddraw.ini.

Tweaked the names in AsmMacros.h.
This commit is contained in:
NovaRain
2020-03-22 09:27:24 +08:00
parent 1c6f8cc255
commit 22140e2a0c
16 changed files with 103 additions and 85 deletions
+3 -3
View File
@@ -69,7 +69,7 @@ GraphicsHeight=0
;Set to 0 to reset if the window position is incorrect
WindowData=0
;Uncomment the option to use a hardware shader (requires DX9 graphics mode 4 or 5)
;Uncomment the option to use a hardware shader (requires DX9 graphics mode)
;The shader file <name>.fx must be placed in <GameRoot>\<master_patches>\shaders\ and must contain one technique with one or more passes
;GlobalShaderFile=global.fx
@@ -87,7 +87,7 @@ GPUBlt=0
Use32BitHeadGraphics=0
;Set to 1 to automatically search for alternative avi video files when Fallout tries to play the game movies
;Requires DX9 graphics mode 4 or 5
;Requires DX9 graphics mode
AllowDShowMovies=0
;Fade effect time percentage modifier
@@ -160,7 +160,7 @@ SpeedKey7=0x00
SpeedKey8=0x00
SpeedKey9=0x00
;A key to hold down to move the window around when using graphics mode 5
;A key to hold down to move the window around when using DX9 graphics mode 5
;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
WindowScrollKey=0