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https://github.com/sfall-team/sfall.git
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Added performance patches, some code moved to main.cpp
Minor edits to ddraw.ini. Tweaked the names in AsmMacros.h.
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@@ -69,7 +69,7 @@ GraphicsHeight=0
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;Set to 0 to reset if the window position is incorrect
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WindowData=0
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;Uncomment the option to use a hardware shader (requires DX9 graphics mode 4 or 5)
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;Uncomment the option to use a hardware shader (requires DX9 graphics mode)
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;The shader file <name>.fx must be placed in <GameRoot>\<master_patches>\shaders\ and must contain one technique with one or more passes
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;GlobalShaderFile=global.fx
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@@ -87,7 +87,7 @@ GPUBlt=0
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Use32BitHeadGraphics=0
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;Set to 1 to automatically search for alternative avi video files when Fallout tries to play the game movies
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;Requires DX9 graphics mode 4 or 5
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;Requires DX9 graphics mode
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AllowDShowMovies=0
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;Fade effect time percentage modifier
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@@ -160,7 +160,7 @@ SpeedKey7=0x00
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SpeedKey8=0x00
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SpeedKey9=0x00
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;A key to hold down to move the window around when using graphics mode 5
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;A key to hold down to move the window around when using DX9 graphics mode 5
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;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
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;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
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WindowScrollKey=0
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