Added a tweak to restore the sneak state when switching between maps

(can be overridden with map_enter/exit_p_proc in global scripts)

Minor edit to function notes.
This commit is contained in:
NovaRain
2024-07-31 08:23:03 +08:00
parent 486c897243
commit 20bf2ce145
2 changed files with 20 additions and 1 deletions
+1 -1
View File
@@ -450,7 +450,7 @@ FUNCTION REFERENCE
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##### `array party_member_list(int includeHidden)`
- Returns an array of all current party members (0 - only critter-type, alive and visible will be returned, 1 - all object, including Trunk, etc.)
- Returns an array of all current party members (0 - only critters that are alive and visible will be returned, 1 - all objects, including the car trunk, etc.)
-----
##### `array path_find_to(object objFrom, int tileTo, int blockingType)`