mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added a tweak to restore the sneak state when switching between maps
(can be overridden with map_enter/exit_p_proc in global scripts) Minor edit to function notes.
This commit is contained in:
@@ -450,7 +450,7 @@ FUNCTION REFERENCE
|
||||
|
||||
-----
|
||||
##### `array party_member_list(int includeHidden)`
|
||||
- Returns an array of all current party members (0 - only critter-type, alive and visible will be returned, 1 - all object, including Trunk, etc.)
|
||||
- Returns an array of all current party members (0 - only critters that are alive and visible will be returned, 1 - all objects, including the car trunk, etc.)
|
||||
|
||||
-----
|
||||
##### `array path_find_to(object objFrom, int tileTo, int blockingType)`
|
||||
|
||||
Reference in New Issue
Block a user