Backported 3 script functions from 4.1:

* dialog_obj, loot_obj, and npc_engine_level_up.
This commit is contained in:
NovaRain
2019-05-08 21:04:18 +08:00
parent ec3bc8c21c
commit 2059a3da8c
9 changed files with 65 additions and 10 deletions
+3
View File
@@ -219,6 +219,7 @@
#define create_win(winName, x, y, w, h) sfall_func5("create_win", winName, x, y, w, h)
#define create_win_flag(winName, x, y, w, h, flag) sfall_func6("create_win", winName, x, y, w, h, flag)
#define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type)
#define dialog_obj sfall_func0("dialog_obj")
#define display_stats sfall_func0("display_stats")
#define exec_map_update_scripts sfall_func0("exec_map_update_scripts")
#define floor2(value) sfall_func1("floor2", value)
@@ -235,6 +236,8 @@
#define inventory_redraw(invSide) sfall_func1("inventory_redraw", invSide)
#define item_weight(obj) sfall_func1("item_weight", obj)
#define lock_is_jammed(obj) sfall_func1("lock_is_jammed", obj)
#define loot_obj sfall_func0("loot_obj")
#define npc_engine_level_up(toggle) sfall_func1("npc_engine_level_up", toggle)
#define obj_under_cursor(crSwitch, inclDude) sfall_func2("obj_under_cursor", crSwitch, inclDude)
#define outlined_object sfall_func0("outlined_object")
#define set_cursor_mode(mode) sfall_func1("set_cursor_mode", mode)