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Increased the maximum party member level from 6 to 10 (closes #621)
Updated scripting documents. * the game reserves 10 level-up messages for each party member. More level-ups require either more hacks or renumbering all level-up messages in misc.msg. Otherwise, one will start using others' lines (e.g. Sulik says Lenny's lines after lv10).
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@@ -943,7 +943,10 @@
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- name: inc_npc_level
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detail: void inc_npc_level(int party_member_pid)
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opcode: 0x81a5
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doc: Takes a party member PID or an NPC name (deprecated, for compatibility with sfall 4.1.5/3.8.15 or earlier) as an argument. The NPC must be in your party. This function ignores the player's minimum level and the required number of level-ups between NPC level gains. It also ignores the random element, regardless of sfall's `NPCAutoLevel` or `PartyMemberNonRandomLevelUp` setting.
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doc: |
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Takes a party member PID or an NPC name (deprecated, for compatibility with sfall 4.1.5/3.8.15 or earlier) as an argument. The NPC must be in your party.
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- This function ignores the player's minimum level and the required number of level-ups between NPC level gains. It also ignores the random element, regardless of sfall's `NPCAutoLevel` or `PartyMemberNonRandomLevelUp` setting.
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- Starting from sfall 4.4.10/3.8.50, the maximum possible NPC level is 10.
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- name: get_npc_level
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detail: int get_npc_level(string npc)
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opcode: 0x8241
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@@ -120,6 +120,7 @@ FUNCTION REFERENCE
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#### `void inc_npc_level(int pid/string name)`
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- Takes a party member PID or an NPC name (deprecated, for compatibility with sfall 4.1.5/3.8.15 or earlier) as an argument. The NPC must be in your party.
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- This function ignores the player's minimum level and the required number of level-ups between NPC level gains. It also ignores the random element, regardless of sfall's **NPCAutoLevel** or **PartyMemberNonRandomLevelUp** setting.
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- Starting from sfall 4.4.10/3.8.50, the maximum possible NPC level is 10.
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-----
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#### `int get_npc_level(int pid/string name)`
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