Combined AllowDShowSound=2 with mode 1

Removed MoreTiles from ddraw.ini (always enabled)
Minor edits to documents.
This commit is contained in:
NovaRain
2022-08-08 09:08:05 +08:00
parent c1475ba453
commit 1e5fd7fd13
6 changed files with 10 additions and 12 deletions
+1 -1
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@@ -10,4 +10,4 @@
;in the proto for other items, so AI will use them for healing in combat as well
STIMPAK=40
SUPER_STIMPAK=144
HEALING_POWDER=237
HEALING_POWDER=273
+3 -2
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@@ -139,7 +139,7 @@ NumSoundBuffers=8
AllowSoundForFloats=0
;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an ACM
;Set to 2 to play alternative music files even if original ACM files are not present in the music folder
;Alternative music files will play even if original ACM files are not present in the music folder
;This does not effect the play_sfall_sound and stop_sfall_sound script functions
AllowDShowSound=0
@@ -453,7 +453,8 @@ NPCsTryToSpendExtraAP=0
AllowLargeTiles=0
;Set to 1 to boost the maximum number of tile FRMs from 4096 to 16383
MoreTiles=0
;This option is always enabled in 4.3.6.1/3.8.36.1 or later. The information is left for reference only
MoreTiles=1
;Change the Skilldex cursor FRM numbers
;Default is 293 for all skills
+1 -1
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@@ -79,7 +79,7 @@ Syntax which requires sfall for compiled scripts to be interpreted is marked by
- Conditional expressions (Python-inspired), also known as ternary operator:
- new:
```
X := value1 if condition else value2
X := value1 if (condition) else value2
```
- old:
```