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Combined AllowDShowSound=2 with mode 1
Removed MoreTiles from ddraw.ini (always enabled) Minor edits to documents.
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@@ -10,4 +10,4 @@
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;in the proto for other items, so AI will use them for healing in combat as well
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STIMPAK=40
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SUPER_STIMPAK=144
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HEALING_POWDER=237
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HEALING_POWDER=273
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+3
-2
@@ -139,7 +139,7 @@ NumSoundBuffers=8
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AllowSoundForFloats=0
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;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an ACM
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;Set to 2 to play alternative music files even if original ACM files are not present in the music folder
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;Alternative music files will play even if original ACM files are not present in the music folder
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;This does not effect the play_sfall_sound and stop_sfall_sound script functions
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AllowDShowSound=0
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@@ -453,7 +453,8 @@ NPCsTryToSpendExtraAP=0
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AllowLargeTiles=0
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;Set to 1 to boost the maximum number of tile FRMs from 4096 to 16383
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MoreTiles=0
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;This option is always enabled in 4.3.6.1/3.8.36.1 or later. The information is left for reference only
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MoreTiles=1
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;Change the Skilldex cursor FRM numbers
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;Default is 293 for all skills
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@@ -79,7 +79,7 @@ Syntax which requires sfall for compiled scripts to be interpreted is marked by
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- Conditional expressions (Python-inspired), also known as ternary operator:
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- new:
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```
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X := value1 if condition else value2
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X := value1 if (condition) else value2
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```
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- old:
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```
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