Added "get_stat_max/min" script functions (#307)

Added updating player's stats on the char screen to "display_stats"
script function (#314)
This commit is contained in:
NovaRain
2020-06-29 11:53:12 +08:00
parent 6ecc1fcd1f
commit 1db8988368
8 changed files with 93 additions and 30 deletions
+9
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@@ -272,6 +272,11 @@
use_obj_on_obj(item, dude_obj); \ use_obj_on_obj(item, dude_obj); \
set_self(0) set_self(0)
// returns the corrected tile distance between two objects to the distance variable (return value >= 9996 is an error when getting the distance)
#define distance_objs(distance, obj1, obj2) distance := tile_distance_objs(obj1, obj2) - 1; \
if (get_flags(obj1) bwand FLAG_MULTIHEX) distance--; \
if (get_flags(obj2) bwand FLAG_MULTIHEX) distance--
// sfall_funcX macros // sfall_funcX macros
#define add_extra_msg_file(name) sfall_func1("add_extra_msg_file", name) #define add_extra_msg_file(name) sfall_func1("add_extra_msg_file", name)
#define add_global_timer_event(time, fixedParam) sfall_func2("add_g_timer_event", time, fixedParam) #define add_global_timer_event(time, fixedParam) sfall_func2("add_g_timer_event", time, fixedParam)
@@ -304,6 +309,10 @@
#define get_object_ai_data(obj, aiParam) sfall_func2("get_object_ai_data", obj, aiParam) #define get_object_ai_data(obj, aiParam) sfall_func2("get_object_ai_data", obj, aiParam)
#define get_object_data(obj, offset) sfall_func2("get_object_data", obj, offset) #define get_object_data(obj, offset) sfall_func2("get_object_data", obj, offset)
#define get_outline(obj) sfall_func1("get_outline", obj) #define get_outline(obj) sfall_func1("get_outline", obj)
#define get_pc_stat_max(stat) sfall_func1("get_stat_max", stat)
#define get_pc_stat_min(stat) sfall_func1("get_stat_min", stat)
#define get_npc_stat_max(stat) sfall_func2("get_stat_max", stat, 1)
#define get_npc_stat_min(stat) sfall_func2("get_stat_mix", stat, 1)
#define get_sfall_arg_at(argNum) sfall_func1("get_sfall_arg_at", argNum) #define get_sfall_arg_at(argNum) sfall_func1("get_sfall_arg_at", argNum)
#define get_string_pointer(text) sfall_func1("get_string_pointer", text) #define get_string_pointer(text) sfall_func1("get_string_pointer", text)
#define get_text_width(text) sfall_func1("get_text_width", text) #define get_text_width(text) sfall_func1("get_text_width", text)
+9 -2
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@@ -480,8 +480,8 @@ Some utility/math functions are available:
- sets the current cursor mode - sets the current cursor mode
> void sfall_func0("display_stats") > void sfall_func0("display_stats")
- displays player stats in the inventory screen display window - updates player's stats in the inventory display window or on the character screen
- works only in opened inventory - NOTE: works only when the interface window is opened
> int sfall_func1("lock_is_jammed", object) > int sfall_func1("lock_is_jammed", object)
- returns 1 if the lock (container or scenery) is currently jammed, 0 otherwise - returns 1 if the lock (container or scenery) is currently jammed, 0 otherwise
@@ -730,6 +730,13 @@ optional arguments:
- flags: mode flags (see MSGBOX_* constants in define_extra.h). Pass -1 to skip setting the flags (default flags are NORMAL and YESNO) - flags: mode flags (see MSGBOX_* constants in define_extra.h). Pass -1 to skip setting the flags (default flags are NORMAL and YESNO)
- color1/2: the color index in Fallout palette. color1 sets the text color for the first line, and color2 for all subsequent lines of text (default color is 145) - color1/2: the color index in Fallout palette. color1 sets the text color for the first line, and color2 for all subsequent lines of text (default color is 145)
> int sfall_func1("get_stat_min", stat)
> int sfall_func1("get_stat_max", stat)
> int sfall_func2("get_stat_min", stat, bool who)
> int sfall_func2("get_stat_max", stat, bool who)
- returns the maximum or minimum set value of the specified stat (see set_stat_max/min functions)
- who: 0 (false) or omitting the argument - returns the value of the player, 1 (true) - returns the value set for other critters
------------------------ ------------------------
------ MORE INFO ------- ------ MORE INFO -------
------------------------ ------------------------
+21 -11
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@@ -38,7 +38,6 @@ void __declspec(naked) op_input_funcs_available() {
__asm { __asm {
mov edx, 1; // They're always available from 2.9 on mov edx, 1; // They're always available from 2.9 on
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -67,7 +66,6 @@ void __declspec(naked) op_get_mouse_x() {
mov edx, ds:[FO_VAR_mouse_x_]; mov edx, ds:[FO_VAR_mouse_x_];
add edx, ds:[FO_VAR_mouse_hotx]; add edx, ds:[FO_VAR_mouse_hotx];
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -76,7 +74,6 @@ void __declspec(naked) op_get_mouse_y() {
mov edx, ds:[FO_VAR_mouse_y_]; mov edx, ds:[FO_VAR_mouse_y_];
add edx, ds:[FO_VAR_mouse_hoty]; add edx, ds:[FO_VAR_mouse_hoty];
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -94,7 +91,6 @@ void __declspec(naked) op_get_window_under_mouse() {
__asm { __asm {
mov edx, ds:[FO_VAR_last_button_winID]; mov edx, ds:[FO_VAR_last_button_winID];
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -104,7 +100,6 @@ void __declspec(naked) op_get_screen_width() {
sub edx, ds:[FO_VAR_scr_size]; // _scr_size.x sub edx, ds:[FO_VAR_scr_size]; // _scr_size.x
inc edx; inc edx;
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -114,7 +109,6 @@ void __declspec(naked) op_get_screen_height() {
sub edx, ds:[FO_VAR_scr_size + 4]; // _scr_size.y sub edx, ds:[FO_VAR_scr_size + 4]; // _scr_size.y
inc edx; inc edx;
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -189,7 +183,6 @@ void __declspec(naked) op_get_viewport_x() {
__asm { __asm {
mov edx, ds:[FO_VAR_wmWorldOffsetX]; mov edx, ds:[FO_VAR_wmWorldOffsetX];
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -197,7 +190,6 @@ void __declspec(naked) op_get_viewport_y() {
__asm { __asm {
mov edx, ds:[FO_VAR_wmWorldOffsetY]; mov edx, ds:[FO_VAR_wmWorldOffsetY];
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -300,9 +292,27 @@ void mf_set_cursor_mode(OpcodeContext& ctx) {
} }
void mf_display_stats(OpcodeContext& ctx) { void mf_display_stats(OpcodeContext& ctx) {
// calling the function outside of inventory screen will crash the game unsigned long flags = GetLoopFlags();
if (GetLoopFlags() & INVENTORY) { if (flags & LoopFlag::INVENTORY) {
fo::func::display_stats(); fo::func::display_stats(); // calling the function outside of inventory screen will crash the game
} else if (flags & LoopFlag::CHARSCREEN) {
__asm {
mov eax, ds:[FO_VAR_obj_dude];
call fo::funcoffs::stat_recalc_derived_;
mov eax, ds:[FO_VAR_obj_dude];
call fo::funcoffs::critter_adjust_hits_;
push edx;
push ebx;
mov eax, 7;
call fo::funcoffs::PrintBasicStat_;
xor eax, eax;
call fo::funcoffs::ListSkills_;
call fo::funcoffs::PrintLevelWin_;
call fo::funcoffs::ListDrvdStats_;
pop ebx;
pop edx;
}
fo::func::win_draw(fo::var::edit_win);
} }
} }
@@ -27,6 +27,7 @@
#include "Misc.h" #include "Misc.h"
#include "Objects.h" #include "Objects.h"
#include "Perks.h" #include "Perks.h"
#include "Stats.h"
#include "Utils.h" #include "Utils.h"
#include "Worldmap.h" #include "Worldmap.h"
@@ -91,6 +92,8 @@ static const SfallMetarule metarules[] = {
{"get_object_data", mf_get_object_data, 2, 2, 0, {ARG_OBJECT, ARG_INT}}, {"get_object_data", mf_get_object_data, 2, 2, 0, {ARG_OBJECT, ARG_INT}},
{"get_outline", mf_get_outline, 1, 1, 0, {ARG_OBJECT}}, {"get_outline", mf_get_outline, 1, 1, 0, {ARG_OBJECT}},
{"get_sfall_arg_at", mf_get_sfall_arg_at, 1, 1, 0, {ARG_INT}}, {"get_sfall_arg_at", mf_get_sfall_arg_at, 1, 1, 0, {ARG_INT}},
{"get_stat_max", mf_get_stat_max, 1, 2, 0, {ARG_INT, ARG_INT}},
{"get_stat_min", mf_get_stat_min, 1, 2, 0, {ARG_INT, ARG_INT}},
{"get_string_pointer", mf_get_string_pointer, 1, 1, 0, {ARG_STRING}}, {"get_string_pointer", mf_get_string_pointer, 1, 1, 0, {ARG_STRING}},
{"get_text_width", mf_get_text_width, 1, 1, 0, {ARG_STRING}}, {"get_text_width", mf_get_text_width, 1, 1, 0, {ARG_STRING}},
{"get_window_attribute", mf_get_window_attribute, 1, 2, -1, {ARG_INT, ARG_INT}}, {"get_window_attribute", mf_get_window_attribute, 1, 2, -1, {ARG_INT, ARG_INT}},
@@ -477,6 +477,20 @@ end:
} }
} }
void mf_get_stat_max(OpcodeContext& ctx) {
int who = (ctx.numArgs() > 1) ? ctx.arg(1).rawValue() : 0;
ctx.setReturn(
Stats::GetStatMax(ctx.arg(0).rawValue(), who)
);
}
void mf_get_stat_min(OpcodeContext& ctx) {
int who = (ctx.numArgs() > 1) ? ctx.arg(1).rawValue() : 0;
ctx.setReturn(
Stats::GetStatMin(ctx.arg(0).rawValue(), who)
);
}
static void __declspec(naked) statPCAddExperienceCheckPMs_hack() { static void __declspec(naked) statPCAddExperienceCheckPMs_hack() {
static DWORD xpTemp; static DWORD xpTemp;
__asm { __asm {
+4
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@@ -84,6 +84,10 @@ void __declspec() op_set_npc_stat_max();
void __declspec() op_set_npc_stat_min(); void __declspec() op_set_npc_stat_min();
void mf_get_stat_max(OpcodeContext&);
void mf_get_stat_min(OpcodeContext&);
void op_set_xp_mod(OpcodeContext&); void op_set_xp_mod(OpcodeContext&);
} }
+26 -13
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@@ -46,8 +46,8 @@ static struct StatFormula {
static fo::GameObject* cCritter; static fo::GameObject* cCritter;
static const DWORD StatLevelHack_Ret = 0x4AEF52;
static void __declspec(naked) stat_level_hack() { static void __declspec(naked) stat_level_hack() {
static const DWORD StatLevelHack_Ret = 0x4AEF52;
__asm { __asm {
mov cCritter, eax; mov cCritter, eax;
sub esp, 8; sub esp, 8;
@@ -56,7 +56,7 @@ static void __declspec(naked) stat_level_hack() {
} }
} }
static int __fastcall check_stat_level(register int value, DWORD stat) { static int __fastcall check_stat_level(int value, DWORD stat) {
int valLimit; int valLimit;
if (cCritter == fo::var::obj_dude) { if (cCritter == fo::var::obj_dude) {
valLimit = statMinimumsPC[stat]; valLimit = statMinimumsPC[stat];
@@ -73,11 +73,10 @@ static int __fastcall check_stat_level(register int value, DWORD stat) {
} }
static void __declspec(naked) stat_level_hack_check() { static void __declspec(naked) stat_level_hack_check() {
static const DWORD StatLevelHackCheck_Ret = 0x4AF3D7;
__asm { __asm {
mov edx, esi; // stat mov edx, esi; // stat
call check_stat_level; // ecx - value push 0x4AF3D7; // return address
jmp StatLevelHackCheck_Ret; jmp check_stat_level; // ecx - value
} }
} }
@@ -318,27 +317,41 @@ void Stats::init() {
} }
} }
void __stdcall SetPCStatMax(int stat, int i) { long Stats::GetStatMax(int stat, int isNPC) {
if (stat >= 0 && stat < fo::STAT_max_stat) { if (stat >= 0 && stat < fo::STAT_max_stat) {
statMaximumsPC[stat] = i; return (isNPC) ? statMaximumsNPC[stat] : statMaximumsPC[stat];
}
return 0;
}
long Stats::GetStatMin(int stat, int isNPC) {
if (stat >= 0 && stat < fo::STAT_max_stat) {
return (isNPC) ? statMinimumsNPC[stat] : statMinimumsPC[stat];
}
return 0;
}
void __stdcall SetPCStatMax(int stat, int value) {
if (stat >= 0 && stat < fo::STAT_max_stat) {
statMaximumsPC[stat] = value;
} }
} }
void __stdcall SetPCStatMin(int stat, int i) { void __stdcall SetPCStatMin(int stat, int value) {
if (stat >= 0 && stat < fo::STAT_max_stat) { if (stat >= 0 && stat < fo::STAT_max_stat) {
statMinimumsPC[stat] = i; statMinimumsPC[stat] = value;
} }
} }
void __stdcall SetNPCStatMax(int stat, int i) { void __stdcall SetNPCStatMax(int stat, int value) {
if (stat >= 0 && stat < fo::STAT_max_stat) { if (stat >= 0 && stat < fo::STAT_max_stat) {
statMaximumsNPC[stat] = i; statMaximumsNPC[stat] = value;
} }
} }
void __stdcall SetNPCStatMin(int stat, int i) { void __stdcall SetNPCStatMin(int stat, int value) {
if (stat >= 0 && stat < fo::STAT_max_stat) { if (stat >= 0 && stat < fo::STAT_max_stat) {
statMinimumsNPC[stat] = i; statMinimumsNPC[stat] = value;
} }
} }
+7 -4
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@@ -31,11 +31,14 @@ public:
static float experienceMod; static float experienceMod;
static DWORD standardApAcBonus; static DWORD standardApAcBonus;
static DWORD extraApAcBonus; static DWORD extraApAcBonus;
static long GetStatMax(int stat, int isNPC);
static long GetStatMin(int stat, int isNPC);
}; };
void __stdcall SetPCStatMax(int stat, int i); void __stdcall SetPCStatMax(int stat, int value);
void __stdcall SetPCStatMin(int stat, int i); void __stdcall SetPCStatMin(int stat, int value);
void __stdcall SetNPCStatMax(int stat, int i); void __stdcall SetNPCStatMax(int stat, int value);
void __stdcall SetNPCStatMin(int stat, int i); void __stdcall SetNPCStatMin(int stat, int value);
} }