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https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Tweaked the position of the ammo bar
Tweaked the alternative ammo bar to exactly match Mash's.
This commit is contained in:
@@ -396,7 +396,7 @@ static void GetAmmoMetreColors(long yPercent, BYTE &outClr1, BYTE &outClr2) {
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static void __fastcall DrawAlternateAmmoMetre(long x, long y) {
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static void __fastcall DrawAlternateAmmoMetre(long x, long y) {
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fo::Window* win = fo::func::GNW_find(fo::var::interfaceWindow);
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fo::Window* win = fo::func::GNW_find(fo::var::interfaceWindow);
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x += xOffset - 2;
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x += xOffset + 1;
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long startOffset = x + (25 * win->width);
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long startOffset = x + (25 * win->width);
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BYTE* surface = win->surface + startOffset;
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BYTE* surface = win->surface + startOffset;
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@@ -452,7 +452,7 @@ static void __fastcall DrawAlternateAmmoMetre(long x, long y) {
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fo::BoundRect rect;
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fo::BoundRect rect;
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rect.x = x;
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rect.x = x;
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rect.y = 26;
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rect.y = 26;
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rect.offx = x + 3;
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rect.offx = x + 4;
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rect.offy = 26 + 70;
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rect.offy = 26 + 70;
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fo::func::win_draw_rect(fo::var::interfaceWindow, (RECT*)&rect);
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fo::func::win_draw_rect(fo::var::interfaceWindow, (RECT*)&rect);
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@@ -3313,7 +3313,7 @@ void BugFixes::init() {
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SafeWrite8(0x424527, CodeType::JumpShort); // in detemine_to_hit_func_()
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SafeWrite8(0x424527, CodeType::JumpShort); // in detemine_to_hit_func_()
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//}
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//}
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// Fixes for clickability issue in Pip-Boy and exploit that allows to rest in places where you shouldn't be able to rest
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// Fixes for clickability issue in Pip-Boy and exploit that allows resting in places where you shouldn't be able to
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dlogr("Applying fix for Pip-Boy clickability issues and rest exploit.", DL_FIX);
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dlogr("Applying fix for Pip-Boy clickability issues and rest exploit.", DL_FIX);
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MakeCall(0x4971C7, pipboy_hack);
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MakeCall(0x4971C7, pipboy_hack);
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MakeCall(0x499530, PipAlarm_hack);
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MakeCall(0x499530, PipAlarm_hack);
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@@ -992,12 +992,14 @@ static void __declspec(naked) gmouse_bk_process_hook() {
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}
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}
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}
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}
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static long ammoBarXPos = 461; // move ammo bar away from rivets (was 463)
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static void __declspec(naked) intface_update_ammo_lights_hack() {
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static void __declspec(naked) intface_update_ammo_lights_hack() {
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__asm {
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__asm {
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mov eax, 70; // 70 - full ammo bar
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mov eax, 70; // 70 - full ammo bar
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cmp edx, eax;
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cmp edx, eax;
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cmovg edx, eax;
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cmovg edx, eax;
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mov eax, 463; // overwritten engine code
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mov eax, ammoBarXPos; // overwritten engine code
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retn;
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retn;
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}
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}
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}
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}
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@@ -1100,6 +1102,13 @@ void Interface::init() {
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// Fix crash when the player equips a weapon overloaded with ammo (ammo bar overflow)
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// Fix crash when the player equips a weapon overloaded with ammo (ammo bar overflow)
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MakeCall(0x45F94F, intface_update_ammo_lights_hack);
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MakeCall(0x45F94F, intface_update_ammo_lights_hack);
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// Tweak for ammo bar position with HRP by Mash
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if (HRP::Setting::ExternalEnabled()) {
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ammoBarXPos = 465;
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if (IniReader::GetInt("IFACE", "ALTERNATE_AMMO_METRE", 0, ".\\f2_res.ini")) {
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ammoBarXPos -= 2;
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}
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}
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}
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}
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void Interface::exit() {
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void Interface::exit() {
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