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Added "unwield_slot" script function
Re-fixed obj_art_fid for player's FID (commit 50f4885)
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@@ -313,3 +313,4 @@
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#define spatial_radius(obj) sfall_func1("spatial_radius", obj)
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#define tile_refresh_display sfall_func0("tile_refresh_display")
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#define unjam_lock(obj) sfall_func1("unjam_lock", obj)
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#define unwield_slot(critter, slot) sfall_func2("unwield_slot", critter, slot)
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@@ -622,6 +622,11 @@ optional argument:
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- fileNumber: the file ID number for the message_str_game function. The available range is from 0x2000 to 0x2FFF (see ExtraGameMsgFileList setting in ddraw.ini)
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use fileNumber only if you want to add a message file without editing ddraw.ini or existing scripts to support the old way
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> void sfall_func2("unwield_slot", object critter, int slot)
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- unequips an item from the specified slot for a critter or the player
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- can take off player's equipped item when the inventory is opened, or the player is in the barter screen
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- slot: 0 - armor slot, 1 - right slot, 2 - left slot (see INVEN_TYPE_* in define.h)
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------------------------
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------ MORE INFO -------
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------------------------
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