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Rewrote Force Encounter script function code.
Added two functions to Utils.cpp. Minor edits to BugFixes.cpp and ddraw.ini.
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@@ -78,9 +78,10 @@ GraphicsHeight=0
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;GPU is faster, but requires v2.0 pixel shader support
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GPUBlt=0
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;Set to 1 to allow using 32-bit .png textures for talking heads
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;Set to 1 to allow using 32-bit textures for talking heads
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;The texture files should be placed in art/heads/<name of the talking head FRM file>/ (w/o extension)
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;The files in the folder should be numbered according to the number of frames in the talking head FRM file (e.g. 0.png - 10.png)
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;The files in the folder should be numbered according to the number of frames in the talking head FRM file (0.png, 1.png, etc.)
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;See the text file in the modders pack for a detailed description
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;Requires DX9 graphics mode and v2.0 pixel shader support (see GPUBlt option)
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Use32BitHeadGraphics=0
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