Backported ConsoleWindow option from 4.x

This commit is contained in:
NovaRain
2023-06-15 13:27:56 +08:00
parent 0be6011c19
commit 1a6a9e5ec1
8 changed files with 200 additions and 22 deletions
+10 -3
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@@ -525,7 +525,7 @@ ScienceOnCritters=0
;Default is 166 (lower - faster; valid range: 0..1000)
SpeedInventoryPCRotation=166
;Modify the number of the extra interface boxes available to modders. (Default is 5, and the maximum is 95)
;Modify the number of the extra interface boxes available to modders (Default is 5, and the maximum is 95)
BoxBarCount=5
;Uncomment to set the text colour of the extra interface boxes
@@ -538,7 +538,7 @@ BonusHtHDamageFix=1
;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
DisplayBonusDamage=0
;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
;Modify the maximum number of animations allowed to run on a map (Default is 32, and the maximum is 127)
AnimationsAtOnceLimit=64
;Set to 1 to remove the limits that stop the game from rolling critical successes/failures in the first few days of game time
@@ -837,7 +837,7 @@ AllowUnsafeScripting=0
SkipCompatModeCheck=0
;Fallout 2 Debug Patch
;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both the screen and debug.log
;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both
;Does not require sfall debugging mode
;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg
;-------
@@ -885,3 +885,10 @@ Script=0
Criticals=1
;Prints messages relating to engine fixes
Fixes=1
;Duplicates logs to a dedicated console window alongside the game window
;Set to 1 to display debug output (requires DebugMode to be enabled), 2 to display sfall log, or 3 for both
ConsoleWindow=0
;Console window position and size data. Do not modify
ConsoleWindowData=
@@ -718,6 +718,7 @@ FUNC(trait_set_, 0x4B3B48)
FUNC(trans_buf_to_buf_, 0x4D3704)
FUNC(trans_cscale_, 0x4D3560)
FUNC(use_inventory_on_, 0x4717E4)
FUNC(vsprintf_, 0x4F143B)
FUNC(win_add_, 0x4D6238)
FUNC(win_clip_, 0x4D75B0)
FUNC(win_delete_, 0x4D6468)
+4
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@@ -116,6 +116,10 @@ int IniReader::SetConfigInt(const char* section, const char* setting, int value)
return setInt(section, setting, value, ini);
}
int IniReader::SetConfigString(const char* section, const char* setting, const char* value) {
return WritePrivateProfileStringA(section, setting, value, ini);
}
int IniReader::SetDefaultConfigInt(const char* section, const char* setting, int value) {
return setInt(section, setting, value, ddrawIni);
}
+3 -1
View File
@@ -34,7 +34,7 @@ public:
// Gets the integer value from the default config (i.e. ddraw.ini)
static int GetIntDefaultConfig(const char* section, const char* setting, int defaultValue);
static std::string GetStringDefaultConfig(const char* section, const char* setting, const char* defaultValue, size_t bufSize);
static std::string GetStringDefaultConfig(const char* section, const char* setting, const char* defaultValue, size_t bufSize = 128);
// Gets a list of values separated by the delimiter from the default config (i.e. ddraw.ini)
static std::vector<std::string> GetListDefaultConfig(const char* section, const char* setting, const char* defaultValue, size_t bufSize, char delimiter);
@@ -65,6 +65,8 @@ public:
static int SetConfigInt(const char* section, const char* setting, int value);
static int SetConfigString(const char* section, const char* setting, const char* value);
static int SetDefaultConfigInt(const char* section, const char* setting, int value);
static int SetDefaultConfigString(const char* section, const char* setting, const char* value);
+178 -14
View File
@@ -18,50 +18,208 @@
#include "main.h"
#include "Logging.h"
#include "FalloutEngine\Fallout2.h"
#include "Utils.h"
#ifndef NO_SFALL_DEBUG
#include <fstream>
#include <iostream>
#include <sstream>
namespace sfall
{
enum ConsoleSource : int {
GAME = 1,
SFALL = 2
};
static int DebugTypes = 0;
static std::ofstream Log;
template <class T>
static void OutLog(T a) {
Log << a;
Log.flush();
static int LastType = -1;
static int LastNewLine;
class ConsoleWindow {
public:
static ConsoleWindow& instance() { return _instance; }
ConsoleWindow() : _mode(0) {}
~ConsoleWindow();
void init();
void loadPosition();
void savePosition();
void sfallLog(const std::string& a, int type);
void falloutLog(const char* a);
private:
static ConsoleWindow _instance;
int _mode;
ConsoleSource _lastSource;
bool tryGetWindow(HWND* wnd);
};
ConsoleWindow ConsoleWindow::_instance;
bool ConsoleWindow::tryGetWindow(HWND* wnd) {
*wnd = GetConsoleWindow();
if (!*wnd) {
dlogr("Error getting console window.", DL_MAIN);
return false;
}
return true;
}
void ConsoleWindow::loadPosition() {
std::string windowDataStr = IniReader::GetStringDefaultConfig("Debugging", "ConsoleWindowData", "");
std::vector<std::string> windowDataSplit = split(windowDataStr, ',');
if (windowDataSplit.size() < 4) return;
HWND wnd;
if (!tryGetWindow(&wnd)) return;
int windowData[4];
for (size_t i = 0; i < 4; i++) {
windowData[i] = atoi(windowDataSplit.at(i).c_str());
}
if (!SetWindowPos(wnd, HWND_TOP, windowData[0], windowData[1], windowData[2], windowData[3], 0)) {
dlog_f("Error repositioning console window: 0x%x\n", DL_MAIN, GetLastError());
}
}
void ConsoleWindow::savePosition() {
HWND wnd;
if (!tryGetWindow(&wnd)) return;
RECT wndRect;
if (!GetWindowRect(wnd, &wndRect)) {
dlog_f("Error getting console window position: 0x%x\n", DL_MAIN, GetLastError());
}
int width = wndRect.right - wndRect.left;
int height = wndRect.bottom - wndRect.top;
std::ostringstream ss;
ss << wndRect.left << "," << wndRect.top << "," << width << "," << height;
auto wndDataStr = ss.str();
dlog_f("Saving console window position & size: %s\n", DL_MAIN, wndDataStr.c_str());
IniReader::SetDefaultConfigString("Debugging", "ConsoleWindowData", wndDataStr.c_str());
}
static void __fastcall PrintToConsole(const char* a) {
ConsoleWindow::instance().falloutLog(a);
}
static void __declspec(naked) debug_printf_hook() {
__asm {
call fo::funcoffs::vsprintf_;
pushadc;
lea ecx, [esp + 16];
call PrintToConsole;
popadc;
retn;
}
}
void ConsoleWindow::init() {
_mode = IniReader::GetIntDefaultConfig("Debugging", "ConsoleWindow", 0);
if (_mode == 0) return;
if (!AllocConsole()) {
dlog_f("Failed to allocate console: 0x%x\n", DL_MAIN, GetLastError());
return;
}
freopen("CONOUT$", "w", stdout); // this allows to print to console via std::cout
if (_mode & ConsoleSource::GAME) {
std::cout << "Displaying debug_printf output.\n";
HookCall(0x4C6F77, debug_printf_hook);
}
if (_mode & ConsoleSource::SFALL) {
std::cout << "Displaying sfall debug output.\n";
}
std::cout << std::endl;
loadPosition();
}
ConsoleWindow::~ConsoleWindow() {
if (_mode == 0) return;
savePosition();
}
void ConsoleWindow::falloutLog(const char* a) {
std::cout << a;
_lastSource = ConsoleSource::GAME;
}
void ConsoleWindow::sfallLog(const std::string& a, int type) {
if (!(_mode & ConsoleSource::SFALL)) return;
if (_lastSource == ConsoleSource::GAME) {
std::cout << "\n"; // To make logs prettier, because debug_msg places newline before the message.
}
std::cout << a;
_lastSource = ConsoleSource::SFALL;
}
template <class T>
static void OutLogN(T a) {
Log << a << "\n";
static void OutLog(T a, int type, bool newLine = false) {
std::ostringstream ss;
if (LastNewLine || type != LastType) {
ss << "[" << DebugTypeToStr(type) << "] ";
}
ss << a;
if (newLine) ss << "\n";
std::string str = ss.str();
ConsoleWindow::instance().sfallLog(str, type);
Log << str;
Log.flush();
LastType = type;
LastNewLine = str.back() == '\n';
}
const char* DebugTypeToStr(int type) {
switch (type) {
case DL_INIT: return "Init";
case DL_HOOK: return "Hook";
case DL_SCRIPT: return "Script";
case DL_CRITICALS: return "Crits";
case DL_FIX: return "Fix";
default: return "Main";
}
}
void dlog(const char* a, int type) {
if (type == DL_MAIN || (isDebug && (type & DebugTypes))) {
OutLog(a);
OutLog(a, type);
}
}
void dlog(const std::string& a, int type) {
if (type == DL_MAIN || (isDebug && (type & DebugTypes))) {
OutLog(a);
OutLog(a, type);
}
}
void dlogr(const char* a, int type) {
if (type == DL_MAIN || (isDebug && (type & DebugTypes))) {
OutLogN(a);
OutLog(a, type, true);
}
}
void dlogr(const std::string& a, int type) {
if (type == DL_MAIN || (isDebug && (type & DebugTypes))) {
OutLogN(a);
OutLog(a, type, true);
}
}
@@ -70,8 +228,10 @@ void dlog_f(const char* fmt, int type, ...) {
va_list args;
va_start(args, type);
char buf[1024];
vsnprintf_s(buf, sizeof(buf), _TRUNCATE, fmt, args);
OutLog(buf);
int written = vsnprintf_s(buf, sizeof(buf), _TRUNCATE, fmt, args);
if (written > 0) {
OutLog(buf, type);
}
va_end(args);
}
}
@@ -83,8 +243,10 @@ void devlog_f(const char* fmt, int type, ...) {
va_list args;
va_start(args, type);
char buf[1024];
vsnprintf_s(buf, sizeof(buf), _TRUNCATE, fmt, args);
OutLog(buf);
int written = vsnprintf_s(buf, sizeof(buf), _TRUNCATE, fmt, args);
if (written > 0) {
OutLog(buf, type);
}
va_end(args);
}
}
@@ -110,6 +272,8 @@ void LoggingInit() {
if (IniReader::GetIntDefaultConfig("Debugging", "Fixes", 0)) {
DebugTypes |= DL_FIX;
}
ConsoleWindow::instance().init();
}
}
-3
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@@ -445,9 +445,6 @@ static void DebugModePatch() {
MakeCall(0x4C703F, debug_log_hack);
BlockCall(0x4C7044); // just nop code
}
// replace calling debug_printf_ with _debug_func
__int64 data = 0x51DF0415FFF08990; // mov eax, esi; call ds:_debug_func
SafeWriteBytes(0x455419, (BYTE*)&data, 8); // op_display_msg_
// set the position of the debug window
SafeWrite8(0x4DC34D, 15);
@@ -35,6 +35,10 @@
#include "Metarule.h"
#ifndef NDEBUG
#include <sstream>
#endif
namespace sfall
{
namespace script
@@ -19,7 +19,6 @@
#pragma once
#include <string>
#include <sstream>
#include <unordered_map>
#include "..\..\..\main.h"