mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Backported ConsoleWindow option from 4.x
This commit is contained in:
+10
-3
@@ -525,7 +525,7 @@ ScienceOnCritters=0
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;Default is 166 (lower - faster; valid range: 0..1000)
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SpeedInventoryPCRotation=166
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;Modify the number of the extra interface boxes available to modders. (Default is 5, and the maximum is 95)
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;Modify the number of the extra interface boxes available to modders (Default is 5, and the maximum is 95)
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BoxBarCount=5
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;Uncomment to set the text colour of the extra interface boxes
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@@ -538,7 +538,7 @@ BonusHtHDamageFix=1
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;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
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DisplayBonusDamage=0
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;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
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;Modify the maximum number of animations allowed to run on a map (Default is 32, and the maximum is 127)
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AnimationsAtOnceLimit=64
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;Set to 1 to remove the limits that stop the game from rolling critical successes/failures in the first few days of game time
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@@ -837,7 +837,7 @@ AllowUnsafeScripting=0
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SkipCompatModeCheck=0
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;Fallout 2 Debug Patch
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;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both the screen and debug.log
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;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both
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;Does not require sfall debugging mode
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;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg
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;-------
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@@ -885,3 +885,10 @@ Script=0
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Criticals=1
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;Prints messages relating to engine fixes
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Fixes=1
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;Duplicates logs to a dedicated console window alongside the game window
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;Set to 1 to display debug output (requires DebugMode to be enabled), 2 to display sfall log, or 3 for both
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ConsoleWindow=0
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;Console window position and size data. Do not modify
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ConsoleWindowData=
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@@ -718,6 +718,7 @@ FUNC(trait_set_, 0x4B3B48)
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FUNC(trans_buf_to_buf_, 0x4D3704)
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FUNC(trans_cscale_, 0x4D3560)
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FUNC(use_inventory_on_, 0x4717E4)
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FUNC(vsprintf_, 0x4F143B)
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FUNC(win_add_, 0x4D6238)
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FUNC(win_clip_, 0x4D75B0)
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FUNC(win_delete_, 0x4D6468)
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@@ -116,6 +116,10 @@ int IniReader::SetConfigInt(const char* section, const char* setting, int value)
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return setInt(section, setting, value, ini);
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}
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int IniReader::SetConfigString(const char* section, const char* setting, const char* value) {
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return WritePrivateProfileStringA(section, setting, value, ini);
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}
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int IniReader::SetDefaultConfigInt(const char* section, const char* setting, int value) {
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return setInt(section, setting, value, ddrawIni);
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}
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+3
-1
@@ -34,7 +34,7 @@ public:
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// Gets the integer value from the default config (i.e. ddraw.ini)
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static int GetIntDefaultConfig(const char* section, const char* setting, int defaultValue);
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static std::string GetStringDefaultConfig(const char* section, const char* setting, const char* defaultValue, size_t bufSize);
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static std::string GetStringDefaultConfig(const char* section, const char* setting, const char* defaultValue, size_t bufSize = 128);
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// Gets a list of values separated by the delimiter from the default config (i.e. ddraw.ini)
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static std::vector<std::string> GetListDefaultConfig(const char* section, const char* setting, const char* defaultValue, size_t bufSize, char delimiter);
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@@ -65,6 +65,8 @@ public:
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static int SetConfigInt(const char* section, const char* setting, int value);
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static int SetConfigString(const char* section, const char* setting, const char* value);
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static int SetDefaultConfigInt(const char* section, const char* setting, int value);
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static int SetDefaultConfigString(const char* section, const char* setting, const char* value);
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+178
-14
@@ -18,50 +18,208 @@
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#include "main.h"
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#include "Logging.h"
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#include "FalloutEngine\Fallout2.h"
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#include "Utils.h"
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#ifndef NO_SFALL_DEBUG
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#include <fstream>
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#include <iostream>
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#include <sstream>
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namespace sfall
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{
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enum ConsoleSource : int {
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GAME = 1,
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SFALL = 2
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};
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static int DebugTypes = 0;
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static std::ofstream Log;
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template <class T>
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static void OutLog(T a) {
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Log << a;
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Log.flush();
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static int LastType = -1;
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static int LastNewLine;
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class ConsoleWindow {
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public:
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static ConsoleWindow& instance() { return _instance; }
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ConsoleWindow() : _mode(0) {}
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~ConsoleWindow();
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void init();
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void loadPosition();
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void savePosition();
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void sfallLog(const std::string& a, int type);
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void falloutLog(const char* a);
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private:
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static ConsoleWindow _instance;
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int _mode;
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ConsoleSource _lastSource;
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bool tryGetWindow(HWND* wnd);
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};
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ConsoleWindow ConsoleWindow::_instance;
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bool ConsoleWindow::tryGetWindow(HWND* wnd) {
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*wnd = GetConsoleWindow();
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if (!*wnd) {
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dlogr("Error getting console window.", DL_MAIN);
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return false;
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}
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return true;
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}
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void ConsoleWindow::loadPosition() {
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std::string windowDataStr = IniReader::GetStringDefaultConfig("Debugging", "ConsoleWindowData", "");
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std::vector<std::string> windowDataSplit = split(windowDataStr, ',');
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if (windowDataSplit.size() < 4) return;
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HWND wnd;
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if (!tryGetWindow(&wnd)) return;
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int windowData[4];
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for (size_t i = 0; i < 4; i++) {
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windowData[i] = atoi(windowDataSplit.at(i).c_str());
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}
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if (!SetWindowPos(wnd, HWND_TOP, windowData[0], windowData[1], windowData[2], windowData[3], 0)) {
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dlog_f("Error repositioning console window: 0x%x\n", DL_MAIN, GetLastError());
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}
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}
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void ConsoleWindow::savePosition() {
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HWND wnd;
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if (!tryGetWindow(&wnd)) return;
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RECT wndRect;
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if (!GetWindowRect(wnd, &wndRect)) {
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dlog_f("Error getting console window position: 0x%x\n", DL_MAIN, GetLastError());
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}
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int width = wndRect.right - wndRect.left;
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int height = wndRect.bottom - wndRect.top;
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std::ostringstream ss;
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ss << wndRect.left << "," << wndRect.top << "," << width << "," << height;
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auto wndDataStr = ss.str();
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dlog_f("Saving console window position & size: %s\n", DL_MAIN, wndDataStr.c_str());
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IniReader::SetDefaultConfigString("Debugging", "ConsoleWindowData", wndDataStr.c_str());
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}
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static void __fastcall PrintToConsole(const char* a) {
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ConsoleWindow::instance().falloutLog(a);
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}
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static void __declspec(naked) debug_printf_hook() {
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__asm {
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call fo::funcoffs::vsprintf_;
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pushadc;
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lea ecx, [esp + 16];
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call PrintToConsole;
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popadc;
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retn;
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}
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}
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void ConsoleWindow::init() {
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_mode = IniReader::GetIntDefaultConfig("Debugging", "ConsoleWindow", 0);
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if (_mode == 0) return;
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if (!AllocConsole()) {
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dlog_f("Failed to allocate console: 0x%x\n", DL_MAIN, GetLastError());
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return;
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}
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freopen("CONOUT$", "w", stdout); // this allows to print to console via std::cout
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if (_mode & ConsoleSource::GAME) {
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std::cout << "Displaying debug_printf output.\n";
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HookCall(0x4C6F77, debug_printf_hook);
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}
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if (_mode & ConsoleSource::SFALL) {
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std::cout << "Displaying sfall debug output.\n";
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}
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std::cout << std::endl;
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loadPosition();
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}
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ConsoleWindow::~ConsoleWindow() {
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if (_mode == 0) return;
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savePosition();
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}
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void ConsoleWindow::falloutLog(const char* a) {
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std::cout << a;
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_lastSource = ConsoleSource::GAME;
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}
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void ConsoleWindow::sfallLog(const std::string& a, int type) {
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if (!(_mode & ConsoleSource::SFALL)) return;
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if (_lastSource == ConsoleSource::GAME) {
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std::cout << "\n"; // To make logs prettier, because debug_msg places newline before the message.
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}
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std::cout << a;
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_lastSource = ConsoleSource::SFALL;
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}
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template <class T>
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static void OutLogN(T a) {
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Log << a << "\n";
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static void OutLog(T a, int type, bool newLine = false) {
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std::ostringstream ss;
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if (LastNewLine || type != LastType) {
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ss << "[" << DebugTypeToStr(type) << "] ";
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}
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ss << a;
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if (newLine) ss << "\n";
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std::string str = ss.str();
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ConsoleWindow::instance().sfallLog(str, type);
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Log << str;
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Log.flush();
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LastType = type;
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LastNewLine = str.back() == '\n';
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}
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const char* DebugTypeToStr(int type) {
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switch (type) {
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case DL_INIT: return "Init";
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case DL_HOOK: return "Hook";
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case DL_SCRIPT: return "Script";
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case DL_CRITICALS: return "Crits";
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case DL_FIX: return "Fix";
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default: return "Main";
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}
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}
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void dlog(const char* a, int type) {
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if (type == DL_MAIN || (isDebug && (type & DebugTypes))) {
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OutLog(a);
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OutLog(a, type);
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}
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}
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void dlog(const std::string& a, int type) {
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if (type == DL_MAIN || (isDebug && (type & DebugTypes))) {
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OutLog(a);
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OutLog(a, type);
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}
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}
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void dlogr(const char* a, int type) {
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if (type == DL_MAIN || (isDebug && (type & DebugTypes))) {
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OutLogN(a);
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OutLog(a, type, true);
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}
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}
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void dlogr(const std::string& a, int type) {
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if (type == DL_MAIN || (isDebug && (type & DebugTypes))) {
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OutLogN(a);
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OutLog(a, type, true);
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}
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}
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@@ -70,8 +228,10 @@ void dlog_f(const char* fmt, int type, ...) {
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va_list args;
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va_start(args, type);
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char buf[1024];
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vsnprintf_s(buf, sizeof(buf), _TRUNCATE, fmt, args);
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OutLog(buf);
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int written = vsnprintf_s(buf, sizeof(buf), _TRUNCATE, fmt, args);
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if (written > 0) {
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OutLog(buf, type);
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}
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va_end(args);
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}
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}
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@@ -83,8 +243,10 @@ void devlog_f(const char* fmt, int type, ...) {
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va_list args;
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va_start(args, type);
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char buf[1024];
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vsnprintf_s(buf, sizeof(buf), _TRUNCATE, fmt, args);
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OutLog(buf);
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int written = vsnprintf_s(buf, sizeof(buf), _TRUNCATE, fmt, args);
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if (written > 0) {
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OutLog(buf, type);
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}
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va_end(args);
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}
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}
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@@ -110,6 +272,8 @@ void LoggingInit() {
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if (IniReader::GetIntDefaultConfig("Debugging", "Fixes", 0)) {
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DebugTypes |= DL_FIX;
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}
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ConsoleWindow::instance().init();
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}
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}
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@@ -445,9 +445,6 @@ static void DebugModePatch() {
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MakeCall(0x4C703F, debug_log_hack);
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BlockCall(0x4C7044); // just nop code
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}
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// replace calling debug_printf_ with _debug_func
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__int64 data = 0x51DF0415FFF08990; // mov eax, esi; call ds:_debug_func
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SafeWriteBytes(0x455419, (BYTE*)&data, 8); // op_display_msg_
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// set the position of the debug window
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SafeWrite8(0x4DC34D, 15);
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@@ -35,6 +35,10 @@
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#include "Metarule.h"
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#ifndef NDEBUG
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#include <sstream>
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#endif
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namespace sfall
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{
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namespace script
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@@ -19,7 +19,6 @@
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#pragma once
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#include <string>
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#include <sstream>
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#include <unordered_map>
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#include "..\..\..\main.h"
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