Backported ConsoleWindow option from 4.x

This commit is contained in:
NovaRain
2023-06-15 13:27:56 +08:00
parent 0be6011c19
commit 1a6a9e5ec1
8 changed files with 200 additions and 22 deletions
+10 -3
View File
@@ -525,7 +525,7 @@ ScienceOnCritters=0
;Default is 166 (lower - faster; valid range: 0..1000)
SpeedInventoryPCRotation=166
;Modify the number of the extra interface boxes available to modders. (Default is 5, and the maximum is 95)
;Modify the number of the extra interface boxes available to modders (Default is 5, and the maximum is 95)
BoxBarCount=5
;Uncomment to set the text colour of the extra interface boxes
@@ -538,7 +538,7 @@ BonusHtHDamageFix=1
;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
DisplayBonusDamage=0
;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
;Modify the maximum number of animations allowed to run on a map (Default is 32, and the maximum is 127)
AnimationsAtOnceLimit=64
;Set to 1 to remove the limits that stop the game from rolling critical successes/failures in the first few days of game time
@@ -837,7 +837,7 @@ AllowUnsafeScripting=0
SkipCompatModeCheck=0
;Fallout 2 Debug Patch
;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both the screen and debug.log
;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both
;Does not require sfall debugging mode
;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg
;-------
@@ -885,3 +885,10 @@ Script=0
Criticals=1
;Prints messages relating to engine fixes
Fixes=1
;Duplicates logs to a dedicated console window alongside the game window
;Set to 1 to display debug output (requires DebugMode to be enabled), 2 to display sfall log, or 3 for both
ConsoleWindow=0
;Console window position and size data. Do not modify
ConsoleWindowData=