Deleted duplicate code in the script. Added check for sfall version.

This commit is contained in:
Mr.Stalin
2017-04-07 23:58:26 +03:00
parent bb52a6d9cb
commit 18644f37fd
2 changed files with 5 additions and 8 deletions
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+2 -5
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@@ -34,10 +34,7 @@ variable highlightFailMsg2;
procedure ToggleHighlightObject(variable obj, variable enable) begin
if obj and (not enable or not obj_blocking_line(dude_obj, tile_num(obj), BLOCKING_TYPE_SHOOT)) then begin
if (alsoContainer and obj_item_subtype(obj) == item_type_container) then begin
if (enable) then set_outline(obj, outlineColor);
else set_outline(obj, 0);
end else if (not NO_HIGHLIGHT(obj)) then begin
if (alsoContainer and obj_item_subtype(obj) == item_type_container) or (not NO_HIGHLIGHT(obj)) then begin
if (enable) then set_outline(obj, outlineColor);
else set_outline(obj, 0);
end
@@ -94,7 +91,7 @@ procedure KeyPressHandler begin
end
procedure start begin
if game_loaded then begin
if game_loaded and (sfall_ver_major >= 4) then begin
call InitConfigs;
highlightKey := GetConfig(configSection, "Key", 0);