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https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Fixed NPCAutoLevel and set_npc_level opcode
- Now properly doesn't shift first level up too early and doesn't set "early" flag - Fixed using set_npc_level without disabling engine leveling logic - Renamed to PartyMemberNoEarlyLevelUpPatch to match behavior
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+3
-3
@@ -386,9 +386,9 @@ TownMapHotkeysFix=1
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;Set to 1 to disable the Horrigan encounter
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DisableHorrigan=0
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;Set to 1 to disable the random element in NPC levelling
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;This will cause all NPC party members to automatically level up as soon as the player reaches the requirements
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NPCAutoLevel=0
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;Set to 1 to disable the random element in party member leveling
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;This will prevent party members from randomly leveling up 'earlier' and instead level them up at defined regular intervals
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PartyMemberNoEarlyLevelUp=0
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;Change the initial starting location and world map viewport
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;Leave at -1 for default
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@@ -28,7 +28,6 @@
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namespace sfall
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{
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bool npcAutoLevelEnabled;
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bool npcEngineLevelUp = true;
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static bool isControllingNPC = false;
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@@ -692,11 +691,11 @@ void PartyControl::OrderAttackPatch() {
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orderAttackPatch = true;
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}
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static void NpcAutoLevelPatch() {
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npcAutoLevelEnabled = IniReader::GetConfigInt("Misc", "NPCAutoLevel", 0) != 0;
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if (npcAutoLevelEnabled) {
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dlogr("Applying NPC autolevel patch.", DL_INIT);
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SafeWrite8(0x495CFB, CodeType::JumpShort); // jmps 0x495D28 (skip random check)
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static void PartyMemberNoEarlyLevelUpPatch() {
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if (IniReader::GetConfigInt("Misc", "PartyMemberNoEarlyLevelUp", 0)) {
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dlogr("Applying no early level-up patch for party members.", DL_INIT);
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__int64 data = 0x014FE9; // jmp 0x495E51
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SafeWriteBytes(0x495CFD, (BYTE*)&data, 5);
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}
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}
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@@ -725,7 +724,7 @@ void PartyControl::init() {
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const DWORD switchHandAddr[] = {0x4712E3, 0x47136D}; // left slot, right slot
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HookCalls(inven_pickup_hook, switchHandAddr); // will be overwritten if HOOK_INVENTORYMOVE is injected
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NpcAutoLevelPatch();
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PartyMemberNoEarlyLevelUpPatch();
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// Display party member's current level & AC & addict flag
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if (IniReader::GetConfigInt("Misc", "PartyMemberExtraInfo", 0)) {
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@@ -44,7 +44,6 @@ public:
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static void OrderAttackPatch();
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};
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extern bool npcAutoLevelEnabled;
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extern bool npcEngineLevelUp;
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}
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@@ -54,10 +54,9 @@ static void __cdecl IncNPCLevel(const char* fmt, const char* name) {
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SafeMemSet(0x495C77, CodeType::Nop, 6); // Check that the player is high enough for the npc to consider this level
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//SafeMemSet(0x495C8C, CodeType::Nop, 6); // Check that the npc isn't already at its maximum level
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SafeMemSet(0x495CEC, CodeType::Nop, 6); // Check that the npc hasn't already levelled up recently
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if (!npcAutoLevelEnabled) {
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SafeWrite8(0x495CFB, CodeType::JumpShort); // Disable random element
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}
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SafeMemSet(0x495CE3, CodeType::Nop, 5); // Check if npc had "early" level up before the next scheduled one, resets the "early" flag
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SafeMemSet(0x495CEC, CodeType::Nop, 6); // Related to above
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SafeWrite8(0x495CFB, CodeType::JumpShort); // Skip random roll for early level up
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__asm mov dword ptr [ebp + 0x150 - 0x28 + 16], 255; // set counter for exit loop
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} else {
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if (!onceNpcLoop) {
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@@ -78,16 +77,17 @@ void op_inc_npc_level(OpcodeContext& ctx) {
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onceNpcLoop = false;
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// restore code
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SafeWrite32(0x495BF1 + 1, 0x031352); // restore debug_printf call
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SafeWrite32(0x495C50, 0x01FB840F);
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__int64 data = 0x01D48C0F;
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SafeWriteBytes(0x495C77, (BYTE*)&data, 6);
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//SafeWrite16(0x495C8C, 0x8D0F);
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//SafeWrite32(0x495C8E, 0x000001BF);
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data = 0x0130850F;
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data = 0x0169E9;
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SafeWriteBytes(0x495CE3, (BYTE*)&data, 5);
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data = 0x015F850F;
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SafeWriteBytes(0x495CEC, (BYTE*)&data, 6);
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if (!npcAutoLevelEnabled) {
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SafeWrite8(0x495CFB, CodeType::JumpZ);
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}
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}
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void op_get_npc_level(OpcodeContext& ctx) {
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