Changed "obj_under_cursor" for the movement cursor

* the function is not designed for use with it.

Code correction in Stats.cpp.
This commit is contained in:
NovaRain
2021-01-25 11:34:03 +08:00
parent 15564dc0ab
commit 16843956b5
9 changed files with 63 additions and 58 deletions
@@ -578,6 +578,7 @@ Some utility/math functions are available:
- onlyCritter: True - only checks critters and ignores their cover (roof tiles, walls, scenery, etc.)
False - checks all objects (can't check critters under objects)
- passing False to the includeDude argument will ignore dude_obj
- NOTE: the function will always return 0 if the cursor is in movement mode (hexagon cursor)
> object sfall_func0("loot_obj")
- returns a pointer to the target object (container or critter) of the loot screen