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Revert adding RMOBJ to avoid duplication from devine_extra.h
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@@ -126,11 +126,6 @@
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#define ATKTYPE_HOOKKICK (18)
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#define ATKTYPE_PIERCINGKICK (19)
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//Some possible values for the 4th argument to hs_removeinvobj
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#define RMOBJ_DROP (0x49B875) //If the object is dropped manually by the player from the inventory screen
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#define RMOBJ_TRADE (0x47761D) //If the object is offered up as a trade
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#define RMOBJ_DROPMULTI (0x45C1CF) //When dropping a part of a stack (RMOBJ_DROP occures first)
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// Return values for "typeof"
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#define VALTYPE_NONE (0) // not used yet
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#define VALTYPE_INT (1)
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