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Changed PipBoyAvailableAtGameStart and set_pipboy_available
* They no longer modify the vault suit movie state, which was an undesired behavior. Updated scripting documents.
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+2
-2
@@ -370,8 +370,8 @@ Movie17=credits.mve
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;LocalMapXLimit=480
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;LocalMapYLimit=400
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;Set to 1 if you want the pipboy to be available at the start of the game
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;Set to 2 to make the pipboy available by only skipping the vault suit movie check
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;Set to 1 to make the pipboy and the vault suit available when the game starts
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;Set to 2 to make only the pipboy available
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PipBoyAvailableAtGameStart=0
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;Set to 1 to double the number of available kill types
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