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Added an option about max HP calculation to the stats ini file
Added an update to the HP stats when the map is loaded first time. Minor code edits.
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@@ -6,6 +6,10 @@
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;multi[x] - where x is from 0 to 6, the multiplier of st/pe/en/etc.
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;shift[x] - shifts the base stat before the multiplication
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[Main]
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;Set to 1 to take the bonus values of SPECIAL stats into account when calculating maximum hit points
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;Set to 0 for the original behavior (bonus stats do not affect maximum hit points)
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HPDependOnBonusStats=0
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;max hp
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[7]
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