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Added a fix to limit the maximum distance for knockback animation
* 20 hexes at max. This does not affect the knockback value in Combat Damage hook, only the animation part. Backported AlwaysFindScripts option from 4.x for global scripts.
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@@ -792,6 +792,9 @@ HideObjIsNullMsg=0
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;Has pretty nasty side effects when saving/reloading, so don't use for regular gameplay
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DontDeleteProtos=0
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;Set to 1 to force sfall to search for global scripts every time the game loads rather than only the first time
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AlwaysFindScripts=0
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;Set to 1 to force critters to display combat float messages
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;Requires AllowSoundForFloats to be enabled
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Test_ForceFloats=0
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