Fixed loading savegame for "NPC turns into a container" bug fix

Added RadEffectsRemovalMsg option for radiation fixes.

Some code correction in Graphics.cpp.
This commit is contained in:
NovaRain
2020-03-31 21:54:49 +08:00
parent 1a17ac5ac8
commit 136404a723
4 changed files with 22 additions and 8 deletions
+5 -1
View File
@@ -528,7 +528,7 @@ BoostScriptDialogLimit=0
;Set the mode to 0 to disable the size check, 1 to apply to the PC only, 2 to apply to the PC and party members, or 3 to apply to all critters
;Only the PC uses CritterInvSizeLimit. Other critters will use the unused stat (STAT_unused = 10) or have the size limit of 100 if the stat is not set
;Add 4 to the mode to limit the weight check to used items only
;You can use line number 542/543 in proto.msg and line number 35 in inventry.msg to set up custom messages for item size
;You can use message number 542/543 in proto.msg and message number 35 in inventry.msg to set up custom messages for item size
CritterInvSizeLimitMode=0
CritterInvSizeLimit=100
@@ -654,6 +654,10 @@ DontTurnOffSneakIfYouRun=0
;Set to 0 to disable switching. (Default is 3)
UseWalkDistance=3
;Changes the message number in misc.msg used to display a message when you recover from radiation damage
;Default is 3003 ('You feel better' message line)
RadEffectsRemovalMsg=3003
;Set to 1 to display messages about radiation for the active geiger counter
ActiveGeigerMsgs=1