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Fixed loading savegame for "NPC turns into a container" bug fix
Added RadEffectsRemovalMsg option for radiation fixes. Some code correction in Graphics.cpp.
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-1
@@ -528,7 +528,7 @@ BoostScriptDialogLimit=0
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;Set the mode to 0 to disable the size check, 1 to apply to the PC only, 2 to apply to the PC and party members, or 3 to apply to all critters
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;Only the PC uses CritterInvSizeLimit. Other critters will use the unused stat (STAT_unused = 10) or have the size limit of 100 if the stat is not set
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;Add 4 to the mode to limit the weight check to used items only
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;You can use line number 542/543 in proto.msg and line number 35 in inventry.msg to set up custom messages for item size
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;You can use message number 542/543 in proto.msg and message number 35 in inventry.msg to set up custom messages for item size
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CritterInvSizeLimitMode=0
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CritterInvSizeLimit=100
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@@ -654,6 +654,10 @@ DontTurnOffSneakIfYouRun=0
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;Set to 0 to disable switching. (Default is 3)
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UseWalkDistance=3
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;Changes the message number in misc.msg used to display a message when you recover from radiation damage
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;Default is 3003 ('You feel better' message line)
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RadEffectsRemovalMsg=3003
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;Set to 1 to display messages about radiation for the active geiger counter
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ActiveGeigerMsgs=1
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