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Load order: more informative logging
Code fixes to PartyControl.cpp and ConsoleWindow.cpp. Updated version number in documents. Updated changelog in sslc document, and removed the mention about empty statements (it never worked).
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@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v3.8.39
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;v3.8.40
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[Main]
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;Set to 1 if you want to use command line arguments to tell sfall to use another ini file
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@@ -15,7 +15,7 @@ UseCommandLine=0
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;This section allows you to set multiple paths to folders containing mods or patches
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;Paths to folders and Fallout .dat files are supported
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;The PatchFileXX options are available from 0 to 99. Larger numbers take precedence over smaller numbers (same as patchXXX.dat)
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;Starting from 4.3.9/3.8.39, the game will load custom .dat files and folders from <GameRoot>\mods\mods_order.txt
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;Starting from 4.4/3.8.40, the game will load custom .dat files and folders from <GameRoot>\mods\mods_order.txt
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;The files and folders in mods_order.txt will have a higher priority than the PatchFileXX options
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;The complete order of how the engine loads game data is:
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;master_patches > critter_patches > mods_order.txt > PatchFileXX > patchXXX.dat > sfall.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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@@ -649,7 +649,7 @@ DialogPanelAnimDelay=33
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PipboyTimeAnimDelay=50
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;Set to 1 to let you use the command cursor to specify targets for party members to attack in combat
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;Note: The old built-in ControlCombat option is removed in 3.8.39
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;Note: The old built-in ControlCombat option is removed in 3.8.40
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;See the example mods in the modders pack for a script-based NPC combat control mod
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PartyOrderToAttack=0
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