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Moved hard-coded "ControlCombat" mod from sfall into a global script #87
- Exactly the same functionality and settings - Mod settings are now in sfall-mods.ini
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@@ -22,3 +22,13 @@ OutlineColor=32
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; 1 - requires Motion Scanner present in player inventory to activate highlighting
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; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore)
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MotionScanner=2
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[CombatControl]
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;Allows you to directly control other critters in combat
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;Set to 0 to disable
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;Set to 1 to control all critters in combat
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;Set to 2 to control all party members
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;If you want to control only specific critters, uncomment the PIDList line and set a comma delimited list of PIDs
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Mode=0
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;PIDList=62,89,97,107,160,161
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