Moved hard-coded "ControlCombat" mod from sfall into a global script #87

- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
This commit is contained in:
phobos2077
2017-04-01 21:11:19 +07:00
parent 9531fcbebd
commit 116c522bdc
7 changed files with 83 additions and 93 deletions
+10
View File
@@ -22,3 +22,13 @@ OutlineColor=32
; 1 - requires Motion Scanner present in player inventory to activate highlighting
; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore)
MotionScanner=2
[CombatControl]
;Allows you to directly control other critters in combat
;Set to 0 to disable
;Set to 1 to control all critters in combat
;Set to 2 to control all party members
;If you want to control only specific critters, uncomment the PIDList line and set a comma delimited list of PIDs
Mode=0
;PIDList=62,89,97,107,160,161