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Updated the site doc as well
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@@ -1901,3 +1901,12 @@
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- there is also a unique ID number range for the player and party members from 18000 to 83535
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- to assign a new ID number generated by the engine to the object (i.e. unassign a unique ID), call the function with two arguments and pass -1 for the flag argument
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macro: sfall.h
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- name: set_scr_name
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detail: void set_scr_name(string name)
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doc: |
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Overrides the name of the script object that was set from `scrname.msg`.
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- The changed name will be reset each time the player leaves the map or reloads the game
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- Passing an empty string ("") to the `name` argument or omitting it will allow the game to get the name for the object from pro_*.msg files
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- __NOTE:__ this function is intended for use in normal game scripts
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macro: sfall.h
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