mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added a patch to allow setting custom colors for object outlines
Added a tweak to ObjCanSeeObj_ShootThru_Fix to allow critters to see
through other critters.
Fixed the internal variable for Horrigan encounter always being reset if
DisableHorrigan=0 (commit 74d3cb9)
Corrected some code.
This commit is contained in:
+4
-3
@@ -106,7 +106,7 @@ AllowSoundForFloats=0
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AllowDShowSound=0
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;Set to 1 to override the default music path with data\sound\music\ if music_path is not present in the cfg
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;Set to 2 to overwrite all occurances of the music path
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;Set to 2 to overwrite all occurrences of the music path
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OverrideMusicDir=1
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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@@ -184,6 +184,7 @@ HighlightCorpses=1
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;16 - bright yellow
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;32 - dark yellow
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;64 - purple
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;You can set a custom color from the game palette by multiplying the color index value by 256 (available since sfall 3.8.27)
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OutlineColor=16
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;A key to press to reload your currently equipped weapon or use the active item
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@@ -560,8 +561,8 @@ SuperStimExploitFix=0
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InventoryApCost=4
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QuickPocketsApCostReduction=2
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;Set to 1 to allow objects seeing through other objects that have their ShootThru flag set
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;Note that enabling this option can cause unexpected NPC behavior in some situations
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;Set to 1 to fix obj_can_see_obj script function to allow critters to see through other critters and objects with 'ShootThru' flag set
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;Note that enabling this option can cause unexpected NPC behavior in some situations, e.g. able to attack or enter into a dialogue with the player behind some objects
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ObjCanSeeObj_ShootThru_Fix=0
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;Set to 1 to fix the broken obj_can_hear_obj script function
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@@ -417,8 +417,9 @@ Some utility/math functions are available:
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- gets the current outline color for an object
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> void sfall_func2("set_outline", object, int color)
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- sets the outline color of an object
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- 0 means or any value above 0x00FFFFFF disables the outline
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- sets the outline color of an object (see OUTLINE_* constants in sfall.h)
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- can also set a custom color from the game palette by shifting the color index value 8 bits left: 0xCC00 where CC is the palette index (available since sfall 4.2.7/3.8.27)
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- passing 0 will disable the outline
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- call "tile_refresh_display" after changing outline of objects to properly redraw the scene
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> int sfall_func1("get_flags", object)
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@@ -246,8 +246,8 @@ checkArt:
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call db_access_; // check art file exists
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test eax, eax;
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jz notExists;
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//mov eax, _art_name;
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jmp LoadOrder_art_get_name_hack; //retn; Not sure if we need a jump to: art_get_name_hack
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mov eax, _art_name;
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retn;
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notExists: // if file not found load regular critter art instead
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sub esi, critterArraySize;
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add esp, 4; // drop func ret address
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@@ -50,13 +50,11 @@
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#include "version.h"
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#include "Worldmap.h"
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#define MAX_GLOBAL_SIZE (MaxGlobalVars * 12 + 4)
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static DWORD inLoop = 0;
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static DWORD saveInCombatFix;
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static bool gameLoaded = false;
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static bool disableHorrigan = false;
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static bool pipBoyAvailableAtGameStart = false;
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static bool gameLoaded = false;
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// True if game was started, false when on the main menu
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bool IsGameLoaded() {
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@@ -239,7 +237,7 @@ errorLoad:
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static void __stdcall LoadGame_After() {
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CritLoad();
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*ptr_Meet_Frank_Horrigan = disableHorrigan;
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if (disableHorrigan) *ptr_Meet_Frank_Horrigan = true;
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LoadGlobalScripts();
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gameLoaded = true;
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}
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@@ -321,7 +319,7 @@ static void NewGame2() {
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CritLoad();
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SetNewCharAppearanceGlobals();
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LoadHeroAppearance();
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*ptr_Meet_Frank_Horrigan = disableHorrigan;
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if (disableHorrigan) *ptr_Meet_Frank_Horrigan = true;
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LoadGlobalScripts();
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dlogr("New Game started.", DL_MAIN);
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@@ -339,8 +337,7 @@ static void __declspec(naked) NewGame() {
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}
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static void ReadExtraGameMsgFilesIfNeeded() {
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if (gExtraGameMsgLists.empty())
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ReadExtraGameMsgFiles();
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if (gExtraGameMsgLists.empty()) ReadExtraGameMsgFiles();
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}
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static void __declspec(naked) MainMenuHook() {
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@@ -349,7 +346,7 @@ static void __declspec(naked) MainMenuHook() {
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push 0;
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call ResetState;
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mov al, pipBoyAvailableAtGameStart;
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mov byte ptr ds:[_gmovie_played_list + 0x3], al;
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mov byte ptr ds:[_gmovie_played_list + 3], al;
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call ReadExtraGameMsgFilesIfNeeded;
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popad;
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jmp main_menu_loop_;
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+5
-7
@@ -269,16 +269,14 @@ void __declspec(naked) LoadOrder_art_get_name_hack() {
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jne artHasAlias;
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retn;
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artHasAlias:
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sub esp, 4;
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mov edx, esp;
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call db_dir_entry_;
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add esp, 4;
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cmp eax, -1;
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je artNotExist;
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call db_access_;
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test eax, eax;
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jz artNotExist;
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mov aliasFID, -1;
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mov eax, _art_name;
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retn;
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artNotExist:
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dec eax; // -1
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xchg eax, aliasFID
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add esp, 4;
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jmp art_get_name_Alias; // get name of art alias
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@@ -304,7 +302,7 @@ void LoadOrderInit() {
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HookCall(0x44436D, game_init_databases_hook1);
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}
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// Predefined behavior for replacing art aliases for critters
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// Redefined behavior for replacing art aliases for critters
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// first check the existence of the art file of the current critter and then replace the art alias if file not found
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HookCall(0x419440, art_get_name_hook);
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SafeWrite16(0x419521, 0x003B); // jmp 0x419560
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+38
-5
@@ -125,13 +125,31 @@ fail:
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}
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static void __declspec(naked) op_obj_can_see_obj_hook() {
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using namespace Fields;
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__asm {
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mov edi, [esp + 4]; // buf **ret_objStruct
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push obj_shoot_blocking_at_; // check hex objects func pointer
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push 0x20; // flags, 0x20 = check ShootThru
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mov ecx, dword ptr [esp + 0x0C]; // buf **ret_objStruct
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push ecx;
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xor ecx, ecx;
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call make_straight_path_func_; // (EAX *objStruct, EDX hexNum1, EBX hexNum2, ECX 0, stack1 **ret_objStruct, stack2 flags, stack3 *check_hex_objs_func)
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push edi;
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call make_straight_path_func_;
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// fix: see through critters
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mov edx, [esp + 4];
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mov ebx, [edx];
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test ebx, ebx;
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jz skip;
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cmp ebx, [edx - 8]; // target
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jne noTarget;
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skip:
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retn 8;
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noTarget:
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mov eax, [ebx + protoId];
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shr eax, 24;
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cmp eax, OBJ_TYPE_CRITTER;
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je isCritter;
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retn 8;
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isCritter:
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mov [edx - 4], ebx; // replace source
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mov dword ptr [esp], 0x456BAB; // continue
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retn 8;
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}
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}
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@@ -198,6 +216,18 @@ skip:
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}
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}
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static void __declspec(naked) obj_render_outline_hack() {
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__asm {
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test eax, 0xFF00;
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jnz palColor;
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mov al, ds:[_GoodColor];
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retn;
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palColor:
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mov al, ah;
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retn;
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}
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}
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static void AdditionalWeaponAnimsPatch() {
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if (GetConfigInt("Misc", "AdditionalWeaponAnims", 0)) {
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dlog("Applying additional weapon animations patch.", DL_INIT);
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@@ -352,7 +382,7 @@ static void DisablePipboyAlarmPatch() {
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static void ObjCanSeeShootThroughPatch() {
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if (GetConfigInt("Misc", "ObjCanSeeObj_ShootThru_Fix", 0)) {
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dlog("Applying ObjCanSeeObj ShootThru Fix.", DL_INIT);
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dlog("Applying obj_can_see_obj fix for critters and ShootThru objects.", DL_INIT);
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HookCall(0x456BC6, op_obj_can_see_obj_hook);
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dlogr(" Done", DL_INIT);
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}
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@@ -593,6 +623,9 @@ void MiscPatchesInit() {
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const DWORD drawCardAddr[] = {0x43ACD5, 0x43DD37}; // 136, 133
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SafeWriteBatch<BYTE>(145, drawCardAddr);
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// Allow setting custom colors from the game palette for object outlines
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MakeCall(0x48EE00, obj_render_outline_hack);
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F1EngineBehaviorPatch();
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DialogueFix();
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AdditionalWeaponAnimsPatch();
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