Corrected the position of entrances on town maps for WorldMapInterface.

This commit is contained in:
NovaRain
2019-06-19 10:56:14 +08:00
parent e790178e66
commit 1020851bcd
2 changed files with 52 additions and 6 deletions
+4 -2
View File
@@ -197,8 +197,10 @@ WorldMapEncounterRate=5
WorldMapSlots=0
;Set to 1 to use the expanded world map interface
;Set to 2 to skip correcting the position of entrance markers on town maps
;You can use resized FRMs in 700x682 for town maps in the expanded world map interface
;Requires High Resolution Patch v4.1.8 and a new worldmap.frm file in art\intrface\ (included in sfall.dat)
;The fullscreen resolution of hi-res patch must be set to at least 890x720
;The resolution of hi-res patch must be set to at least 890x720
WorldMapInterface=0
;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
@@ -390,7 +392,7 @@ AIBestWeaponFix=0
;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
AIDrugUsePerfFix=0
;Allows the use of tiles over 80*36 in size. sfall will just split and resave them at startup
;Allows the use of tiles over 80x36 in size. sfall will just split and resave them at startup
;Set to 1 to check all tiles on started (slow)
;Set to 2 if you provide a XLtiles.lst file in art\tiles\ containing a list of the tile ids that need checking
AllowLargeTiles=0