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Added loading multiple shader files for GlobalShaderFile option
Added a sharpen filter file as a global shader example. Set TextureFilter to be enabled by default.
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@@ -69,10 +69,12 @@ WindowData=0
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;Uncomment the option to use a hardware shader (requires DX9 graphics mode)
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;The shader file <name>.fx must be placed in <GameRoot>\<master_patches>\shaders\ and must contain one technique with one or more passes
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;You can specify multiple shader files, separated by commas
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;GlobalShaderFile=global.fx
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;Set to 1 to enable linear texture filtering
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TextureFilter=0
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;This can be used in conjunction with GlobalShaderFile
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TextureFilter=1
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;Set to 1 to do the palette conversion on the GPU
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;Set to 2 to do the palette conversion on the CPU
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