Changed the world map healing rate patch to be enabled by default

* default 3 hrs according to Fallout v1.2 manual errata.

Changed AIDrugUsePerfFix to be enabled by default (UPU/RPU have it
enabled for years, and F2:CE also implemented a similar fix.)

Updated version number.
This commit is contained in:
NovaRain
2024-05-28 21:29:11 +08:00
parent 0631f97b1f
commit 0ba74de616
7 changed files with 15 additions and 15 deletions
+2 -2
View File
@@ -1432,8 +1432,8 @@
- name: set_worldmap_heal_time
detail: void set_worldmap_heal_time(int time)
doc: |
Sets the time interval in minutes for healing during world map travel
- passing 0 will revert to 1 second in real time (vanilla engine behavior)
Sets the time interval in minutes for healing during world map travel. The default is 180
- passing 0 will revert to 1 second of real time (vanilla engine behavior)
- passing -1 will disable healing during travel
- the time interval will be reset each time the player reloads the game
macro: sfall.h
+2 -2
View File
@@ -1152,8 +1152,8 @@ sfall_funcX metarule functions
----
#### set_worldmap_heal_time
`void sfall_func1("set_worldmap_heal_time", int minutes)`
- Sets the time interval in minutes for healing during world map travel
- Passing 0 will revert to 1 second in real time (vanilla engine behavior)
- Sets the time interval in minutes for healing during world map travel. The default is 180
- Passing 0 will revert to 1 second of real time (vanilla engine behavior)
- Passing -1 will disable healing during travel
- The time interval will be reset each time the player reloads the game