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Changed the world map healing rate patch to be enabled by default
* default 3 hrs according to Fallout v1.2 manual errata. Changed AIDrugUsePerfFix to be enabled by default (UPU/RPU have it enabled for years, and F2:CE also implemented a similar fix.) Updated version number.
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@@ -1432,8 +1432,8 @@
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- name: set_worldmap_heal_time
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detail: void set_worldmap_heal_time(int time)
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doc: |
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Sets the time interval in minutes for healing during world map travel
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- passing 0 will revert to 1 second in real time (vanilla engine behavior)
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Sets the time interval in minutes for healing during world map travel. The default is 180
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- passing 0 will revert to 1 second of real time (vanilla engine behavior)
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- passing -1 will disable healing during travel
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- the time interval will be reset each time the player reloads the game
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macro: sfall.h
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@@ -1152,8 +1152,8 @@ sfall_funcX metarule functions
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----
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#### set_worldmap_heal_time
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`void sfall_func1("set_worldmap_heal_time", int minutes)`
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- Sets the time interval in minutes for healing during world map travel
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- Passing 0 will revert to 1 second in real time (vanilla engine behavior)
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- Sets the time interval in minutes for healing during world map travel. The default is 180
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- Passing 0 will revert to 1 second of real time (vanilla engine behavior)
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- Passing -1 will disable healing during travel
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- The time interval will be reset each time the player reloads the game
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