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Changed the world map healing rate patch to be enabled by default
* default 3 hrs according to Fallout v1.2 manual errata. Changed AIDrugUsePerfFix to be enabled by default (UPU/RPU have it enabled for years, and F2:CE also implemented a similar fix.) Updated version number.
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@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v4.4.3.1
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;v4.4.4
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[Main]
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;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
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@@ -767,7 +767,7 @@ AIBestWeaponFix=1
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;Set to 2 to allow NPCs to use only the drugs listed in chem_primary_desire and healing drugs (stimpaks and healing powder)
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;Note: chem_primary_desire without fixes prevents the specified item from being consumed if all three values in the list are the same PID
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;chem_primary_desire also works as a priority list of drug items the NPC will try to pick up in combat when they are on the ground
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AIDrugUsePerfFix=0
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AIDrugUsePerfFix=1
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;Set to 1 to fix the bug of using First Aid/Doctor skills when using them on the player
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;This will cause the party member to perform First Aid/Doctor skills when you use them on the player, but only if
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@@ -1432,8 +1432,8 @@
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- name: set_worldmap_heal_time
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detail: void set_worldmap_heal_time(int time)
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doc: |
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Sets the time interval in minutes for healing during world map travel
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- passing 0 will revert to 1 second in real time (vanilla engine behavior)
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Sets the time interval in minutes for healing during world map travel. The default is 180
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- passing 0 will revert to 1 second of real time (vanilla engine behavior)
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- passing -1 will disable healing during travel
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- the time interval will be reset each time the player reloads the game
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macro: sfall.h
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@@ -1152,8 +1152,8 @@ sfall_funcX metarule functions
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----
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#### set_worldmap_heal_time
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`void sfall_func1("set_worldmap_heal_time", int minutes)`
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- Sets the time interval in minutes for healing during world map travel
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- Passing 0 will revert to 1 second in real time (vanilla engine behavior)
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- Sets the time interval in minutes for healing during world map travel. The default is 180
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- Passing 0 will revert to 1 second of real time (vanilla engine behavior)
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- Passing -1 will disable healing during travel
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- The time interval will be reset each time the player reloads the game
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