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Updated version number and changelog
Edits to sfall opcode list.
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# Changelog
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## 4.4.8
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* HRP: Fixed a crash and a visual glitch in the interface bar at ultrawide resolutions
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* HRP: Fixed splash screen display when the file is packed in an uncompressed **.dat** file
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* Fixed incorrect mnemonic names in script dumps generated by the script decompiler (`int2ssl.exe` in the **modders pack**)
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* Added a fix for a crash when an encounter between two groups fighting each other fails to spawn one group
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* Added a fix to use the `art\splash\` directory as the fallback for loading splash screens for non-English languages
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* Added a fix for the game not applying the mouse sensitivity setting correctly in certain cases
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* Added a fix for file seeking in uncompressed **.dat** files
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* Added an option to disable the engine's processing of Arroyo-related events
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* Added support for switching to alternate keyboard character codes (from Crafty)
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## 4.4.7
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* Fixed potential undefined behavior in **FullItemDescInBarter**
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* Fixed the behavior of `break` statement in script compiler and decompiler (`compile.exe` and `int2ssl.exe` in the **modders pack**)
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* Improved the fix for removing floating text messages on the map when moving to another map or elevation
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* Improved the error handling for missing main **.dat** files
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* Removed glass glare from the **'Use Inventory Item On'** window to match other game interfaces
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* Added a fix for a crash when a critter with a powered melee/unarmed weapon ran out of ammo and there was ammo nearby
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* Added a fix for a crash when a critter with a powered melee/unarmed weapon runs out of ammo and there is ammo nearby
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* Added a fix to prevent a potential crash when using skills on non-critter objects
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* Added a fix for the duplicate click sound for the 'Done' button in the **'Move Items'** and **'Set Timer'** windows
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* Added a few fixes for slightly misaligned buttons in the pipboy, character screen, and barter screen
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* Added a tweak to prevent NPC aggression when non-hostile NPCs accidentally hit the player or members of the player's team
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* Added a tweak to play the **'magic hands'** animation when using an item on an object. This also prevents a few issues with scripted animations not playing
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* Added a tweak to remove the unspent skill points limit
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* Added an option to disable the special handling of city areas 45 and 46 in the engine when visiting Area 45
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* Added an option to disable the engine's special handling of city areas 45 and 46 when visiting Area 45
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* Added a new value to **AIDrugUsePerfFix** to allow NPCs to use only the drugs listed in `chem_primary_desire` and healing drugs
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* Added support for loading premade character **GCD/BIO** files from the `premade\<language>\` directory for non-English languages
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* Added support for loading fonts from the `fonts\<language>\` directory for non-English languages
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* Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects
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* Added a fix for the display issue in the pipboy when the automap list is too long
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* Added a fix for the `start` procedure not being called correctly if the required standard script procedure is missing (from Crafty)
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* Added an option to disable the special handling of map IDs 19 and 37 in the engine when entering the maps
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* Added an option to disable the engine's special handling of map IDs 19 and 37 when entering those maps
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* Added support for the new **'automap=yes/no'** parameter to `maps.txt`. This parameter overrides the hardcoded values for displaying the map in the pipboy automaps for the first 160 maps
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* Added a new **'picking up item'** event to `HOOK_INVENTORYMOVE` hook script
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* Added files for using 32-bit images for talking heads to the **modders pack**
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