Reverted the previous commit and added "obj_is_openable" function

* the previous commit conflicts with BIS document.
This commit is contained in:
NovaRain
2021-10-08 09:41:25 +08:00
parent dfcc698c7a
commit 0ab0a592b4
9 changed files with 37 additions and 25 deletions
+1
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@@ -331,6 +331,7 @@
#define message_box(text) sfall_func1("message_box", text) #define message_box(text) sfall_func1("message_box", text)
#define metarule_exist(metaruleName) sfall_func1("metarule_exist", metaruleName) #define metarule_exist(metaruleName) sfall_func1("metarule_exist", metaruleName)
#define npc_engine_level_up(toggle) sfall_func1("npc_engine_level_up", toggle) #define npc_engine_level_up(toggle) sfall_func1("npc_engine_level_up", toggle)
#define obj_is_openable(obj) sfall_func1("obj_is_openable", obj)
#define obj_under_cursor(onlyCritter, includeDude) sfall_func2("obj_under_cursor", onlyCritter, includeDude) #define obj_under_cursor(onlyCritter, includeDude) sfall_func2("obj_under_cursor", onlyCritter, includeDude)
#define objects_in_radius(tile, radius, elev, type) sfall_func4("objects_in_radius", tile, radius, elev, type) #define objects_in_radius(tile, radius, elev, type) sfall_func4("objects_in_radius", tile, radius, elev, type)
#define outlined_object sfall_func0("outlined_object") #define outlined_object sfall_func0("outlined_object")
@@ -971,6 +971,11 @@ sfall_funcX metarule functions
- Passing an empty string ("") to the `name` argument or omitting it will allow the game to get the name for the object from pro_*.msg files - Passing an empty string ("") to the `name` argument or omitting it will allow the game to get the name for the object from pro_*.msg files
- __NOTE:__ this function is intended for use in normal game scripts and overrides the name only once for the same object until reset - __NOTE:__ this function is intended for use in normal game scripts and overrides the name only once for the same object until reset
----
#### obj_is_openable
`bool sfall_func1("obj_is_openable", object obj)`
- Returns True if the object is openable (i.e. has an opening/closing animation)
**** ****
_See other documentation files (arrays.md, hookscripts.md) for related functions reference._ _See other documentation files (arrays.md, hookscripts.md) for related functions reference._
-25
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@@ -3129,28 +3129,6 @@ noObject:
} }
} }
static void __declspec(naked) obj_is_open_hack() {
__asm {
je checkMaxFrames; // curr.frame == 0
setnz al;
and eax, 0xFF;
retn;
checkMaxFrames:
push edx;
sub esp, 4;
mov eax, [eax + artFid];
mov edx, esp;
call art_ptr_lock_;
call art_frame_max_frame_;
add esp, 4;
cmp eax, 1;
pop edx;
setle al; // 1 - is open if frames == 1
and eax, 0xFF;
retn;
}
}
void BugFixes_OnGameLoad() { void BugFixes_OnGameLoad() {
dudeIsAnimDeath = false; dudeIsAnimDeath = false;
combat_ai_reset(); combat_ai_reset();
@@ -3975,7 +3953,4 @@ void BugFixes_Init()
// Fix to prevent the main menu music from stopping when entering the load game screen // Fix to prevent the main menu music from stopping when entering the load game screen
BlockCall(0x480B25); BlockCall(0x480B25);
// Fix the return value of obj_is_open function for containers with only one frame (e.g. shelves)
MakeJump(0x49D2E8, obj_is_open_hack, 3);
} }
+13
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@@ -674,6 +674,19 @@ AttackSubType GetWeaponType(DWORD weaponFlag) {
return (type < 9) ? weapon_types[type] : ATKSUBTYPE_NONE; return (type < 9) ? weapon_types[type] : ATKSUBTYPE_NONE;
} }
long ObjIsOpenable(TGameObj* object) {
long result = 0;
if (fo_obj_is_openable(object)) {
DWORD lock;
FrmHeaderData* frm = fo_art_ptr_lock(object->artFid, &lock);
if (frm) {
if (frm->numFrames > 1) result = 1;
fo_art_ptr_unlock(lock);
}
}
return result;
}
bool HeroIsFemale() { bool HeroIsFemale() {
return (fo_stat_level(*ptr_obj_dude, STAT_gender) == GENDER_FEMALE); return (fo_stat_level(*ptr_obj_dude, STAT_gender) == GENDER_FEMALE);
} }
+2
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@@ -604,6 +604,8 @@ long GetCurrentAttackMode();
AttackSubType GetWeaponType(DWORD weaponFlag); AttackSubType GetWeaponType(DWORD weaponFlag);
long ObjIsOpenable(TGameObj* object);
bool HeroIsFemale(); bool HeroIsFemale();
// Checks whether the player is under the influence of negative effects of radiation // Checks whether the player is under the influence of negative effects of radiation
+4
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@@ -435,6 +435,10 @@ FUNC(obj_find_next_, 0x48B41C)
FUNC(obj_find_next_at_, 0x48B510) FUNC(obj_find_next_at_, 0x48B510)
FUNC(obj_find_next_at_tile_, 0x48B608) FUNC(obj_find_next_at_tile_, 0x48B608)
FUNC(obj_is_a_portal_, 0x49D140) FUNC(obj_is_a_portal_, 0x49D140)
FUNC(obj_is_lockable_, 0x49D178)
FUNC(obj_is_locked_, 0x49D1C8)
FUNC(obj_is_open_, 0x49D2E4)
FUNC(obj_is_openable_, 0x49D294)
FUNC(obj_lock_is_jammed_, 0x49D410) FUNC(obj_lock_is_jammed_, 0x49D410)
FUNC(obj_move_to_tile_, 0x48A568) // int aObj<eax>, int aTile<edx>, int aElev<ebx> FUNC(obj_move_to_tile_, 0x48A568) // int aObj<eax>, int aTile<edx>, int aElev<ebx>
FUNC(obj_new_, 0x489A84) // int aObj*<eax>, int aPid<ebx> FUNC(obj_new_, 0x489A84) // int aObj*<eax>, int aPid<ebx>
+1
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@@ -168,6 +168,7 @@ WRAP_WATCOM_FUNC0(TGameObj*, obj_find_first)
WRAP_WATCOM_FUNC0(TGameObj*, obj_find_next) WRAP_WATCOM_FUNC0(TGameObj*, obj_find_next)
WRAP_WATCOM_FUNC2(TGameObj*, obj_find_first_at_tile, long, elevation, long, tileNum) WRAP_WATCOM_FUNC2(TGameObj*, obj_find_first_at_tile, long, elevation, long, tileNum)
WRAP_WATCOM_FUNC0(TGameObj*, obj_find_next_at_tile) WRAP_WATCOM_FUNC0(TGameObj*, obj_find_next_at_tile)
WRAP_WATCOM_FUNC1(bool, obj_is_openable, TGameObj*, object)
WRAP_WATCOM_FUNC2(long, obj_pid_new, TGameObj*, object, long, pid) WRAP_WATCOM_FUNC2(long, obj_pid_new, TGameObj*, object, long, pid)
WRAP_WATCOM_FUNC1(long, obj_lock_is_jammed, TGameObj*, object) // Checks/unjams jammed locks WRAP_WATCOM_FUNC1(long, obj_lock_is_jammed, TGameObj*, object) // Checks/unjams jammed locks
WRAP_WATCOM_FUNC1(void, obj_unjam_lock, TGameObj*, object) WRAP_WATCOM_FUNC1(void, obj_unjam_lock, TGameObj*, object)
+1
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@@ -161,6 +161,7 @@ static const SfallMetarule metaruleArray[] = {
{"message_box", mf_message_box, 1, 4}, {"message_box", mf_message_box, 1, 4},
{"metarule_exist", mf_metarule_exist, 1, 1}, {"metarule_exist", mf_metarule_exist, 1, 1},
{"npc_engine_level_up", mf_npc_engine_level_up, 1, 1}, {"npc_engine_level_up", mf_npc_engine_level_up, 1, 1},
{"obj_is_openable", mf_obj_is_openable, 1, 1},
{"obj_under_cursor", mf_obj_under_cursor, 2, 2}, {"obj_under_cursor", mf_obj_under_cursor, 2, 2},
{"objects_in_radius", mf_objects_in_radius, 3, 4}, {"objects_in_radius", mf_objects_in_radius, 3, 4},
{"outlined_object", mf_outlined_object, 0, 0}, {"outlined_object", mf_outlined_object, 0, 0},
+10
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@@ -721,3 +721,13 @@ static void mf_npc_engine_level_up() {
npcEngineLevelUp = false; npcEngineLevelUp = false;
} }
} }
static void mf_obj_is_openable() {
TGameObj* object = opHandler.arg(0).asObject();
if (object) {
opHandler.setReturn(ObjIsOpenable(object));
} else {
OpcodeInvalidArgs("obj_is_openable");
opHandler.setReturn(0);
}
}