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Added MoreTiles option to increase the limit of FRM images for tiles from 4096 to 16383 (from Crafty)
Added sfall log messages to both options in Tiles.cpp and edited the code style.
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+6
-6
@@ -180,7 +180,7 @@ WorldMapEncounterRate=5
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;The number of slots available in the locations list panel of the world map
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;Set to 0 to leave unchanged. 17 is default.
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;Setting this greater than 17 requires a replacement background frm, or you'll get glitched graphics
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;Setting this greater than 17 requires a replacement background FRM, or you'll get glitched graphics
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WorldMapSlots=0
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;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
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@@ -360,7 +360,10 @@ NPCsTryToSpendExtraAP=0
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;Set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking
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AllowLargeTiles=0
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;Change the Skilldex cursor frm numbers
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;Set to 1 to boost the maximum number of tile FRMs from 4096 to 16383
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MoreTiles=0
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;Change the Skilldex cursor FRM numbers
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;Default is 293 for all skills
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Lockpick=293
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Steal=293
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@@ -396,7 +399,7 @@ ExtraSaveSlots=0
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;Set to 2 to update the HP/AC counters instantly
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SpeedInterfaceCounterAnims=0
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;These lines allow you to control the karma frm's displayed on the character screen
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;These lines allow you to control the karma FRMs displayed on the character screen
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;Number of KarmaPoints should be 1 less than number of KarmaFRMs
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;KarmaFRMsCount=3
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;KarmaFRMs=47,48,49
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@@ -568,9 +571,6 @@ CanSellUsedGeiger=1
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;Set to 1 to fix the issue with being able to charge the car by using cells on other scenary/critters
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CarChargingFix=1
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;Set to 1 to display the range of the second attack mode in the inventory when you switch weapon modes in active item slots
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DisplaySecondWeaponRange=1
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;Set to 1 to skip weapon equip/unequip animations when performing various actions
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InstantWeaponEquip=0
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