Added MoreTiles option to increase the limit of FRM images for tiles from 4096 to 16383 (from Crafty)

Added sfall log messages to both options in Tiles.cpp and edited the code style.
This commit is contained in:
NovaRain
2018-05-28 10:15:02 +08:00
parent 01214633f4
commit 0a672c1e10
3 changed files with 174 additions and 82 deletions
+6 -6
View File
@@ -180,7 +180,7 @@ WorldMapEncounterRate=5
;The number of slots available in the locations list panel of the world map
;Set to 0 to leave unchanged. 17 is default.
;Setting this greater than 17 requires a replacement background frm, or you'll get glitched graphics
;Setting this greater than 17 requires a replacement background FRM, or you'll get glitched graphics
WorldMapSlots=0
;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
@@ -360,7 +360,10 @@ NPCsTryToSpendExtraAP=0
;Set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking
AllowLargeTiles=0
;Change the Skilldex cursor frm numbers
;Set to 1 to boost the maximum number of tile FRMs from 4096 to 16383
MoreTiles=0
;Change the Skilldex cursor FRM numbers
;Default is 293 for all skills
Lockpick=293
Steal=293
@@ -396,7 +399,7 @@ ExtraSaveSlots=0
;Set to 2 to update the HP/AC counters instantly
SpeedInterfaceCounterAnims=0
;These lines allow you to control the karma frm's displayed on the character screen
;These lines allow you to control the karma FRMs displayed on the character screen
;Number of KarmaPoints should be 1 less than number of KarmaFRMs
;KarmaFRMsCount=3
;KarmaFRMs=47,48,49
@@ -568,9 +571,6 @@ CanSellUsedGeiger=1
;Set to 1 to fix the issue with being able to charge the car by using cells on other scenary/critters
CarChargingFix=1
;Set to 1 to display the range of the second attack mode in the inventory when you switch weapon modes in active item slots
DisplaySecondWeaponRange=1
;Set to 1 to skip weapon equip/unequip animations when performing various actions
InstantWeaponEquip=0