mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added a redraw timer to the debug editor
* redraws the background game screen when moving the editor window. * works for sfall DX9 mode.
This commit is contained in:
Generated
+8
@@ -23,6 +23,7 @@
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent() {
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this.components = new System.ComponentModel.Container();
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this.dataGridView1 = new System.Windows.Forms.DataGridView();
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this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
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this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
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@@ -34,6 +35,7 @@
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this.bSGlobals = new System.Windows.Forms.Button();
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this.bArrays = new System.Windows.Forms.Button();
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this.bEdit = new System.Windows.Forms.Button();
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this.redrawTimer = new System.Windows.Forms.Timer(this.components);
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this.bCrittersLvar = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
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this.SuspendLayout();
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@@ -154,6 +156,11 @@
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this.bEdit.UseVisualStyleBackColor = true;
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this.bEdit.Click += new System.EventHandler(this.bEdit_Click);
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//
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// redrawTimer
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//
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this.redrawTimer.Interval = 200;
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this.redrawTimer.Tick += new System.EventHandler(this.timer1_Tick);
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//
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// bCrittersLvar
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//
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this.bCrittersLvar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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@@ -202,6 +209,7 @@
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private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
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private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
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private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
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internal System.Windows.Forms.Timer redrawTimer;
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private System.Windows.Forms.Button bCrittersLvar;
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}
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@@ -137,6 +137,7 @@ namespace FalloutClient {
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sr.Close();
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}
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Redraw();
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redrawTimer.Start();
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}
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private void DebugEditor_FormClosing(object sender, FormClosingEventArgs e) {
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@@ -188,6 +189,7 @@ namespace FalloutClient {
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default:
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return;
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}
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redrawTimer.Stop();
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if (e.ColumnIndex == 2) {
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string str = dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value.ToString();
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int val;
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@@ -211,11 +213,13 @@ namespace FalloutClient {
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connection.WriteInt(converter.GetAsInt(val));
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}
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}
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redrawTimer.Start();
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}
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private void bEdit_Click(object sender, EventArgs e) {
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if (dataGridView1.SelectedRows.Count == 0) return;
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int i = (int)dataGridView1.SelectedRows[0].Tag;
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redrawTimer.Stop();
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switch (mode) {
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case Mode.Arrays: {
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DataType[] types = new DataType[connection.ArrayLengths[i]];
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@@ -333,6 +337,7 @@ namespace FalloutClient {
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}
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break;
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}
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redrawTimer.Start();
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}
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private void bCrittersLvar_Click(object sender, EventArgs e) {
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@@ -381,5 +386,9 @@ namespace FalloutClient {
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private void dataGridView1_RowsAdded(object sender, DataGridViewRowsAddedEventArgs e) {
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dataGridView1.Rows[e.RowIndex].Tag = e.RowIndex;
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}
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private void timer1_Tick(object sender, EventArgs e) {
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connection.WriteDataType(DataTypeSend.RedrawGame);
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}
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}
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}
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@@ -129,4 +129,7 @@
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<metadata name="Column3.UserAddedColumn" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>True</value>
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</metadata>
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<metadata name="redrawTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>17, 17</value>
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</metadata>
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</root>
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@@ -48,8 +48,10 @@ namespace FalloutClient {
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}
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public static string[] ShowEditor(DebugEditor form, string[] names, DataType[] types, string[] values, bool isMap = false) {
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form.redrawTimer.Start();
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EditorWindow editor = new EditorWindow(names, types, values, isMap);
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editor.ShowDialog();
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form.redrawTimer.Stop();
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if (editor.save) {
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if (valueInHex) editor.ConvertValues(false);
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return editor.values;
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@@ -70,8 +72,10 @@ namespace FalloutClient {
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}
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public static string[] ShowEditor(DebugEditor form, string[] lvalues) {
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form.redrawTimer.Start();
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EditorWindow editor = new EditorWindow(lvalues);
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editor.ShowDialog();
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form.redrawTimer.Stop();
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if (editor.save) {
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if (valueInHex) editor.ConvertValues(false);
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return editor.values;
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@@ -32,6 +32,7 @@ namespace FalloutClient {
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SetArray = 10,
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GetLocal = 11,
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SetLocal = 12,
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Exit = 254
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Exit = 254,
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RedrawGame = 255
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}
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}
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@@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("sfall")]
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[assembly: AssemblyCopyright("Copyright © 2019")]
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[assembly: AssemblyCopyright("Copyright (C) 2022")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("4.1.9.0")]
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[assembly: AssemblyFileVersion("4.1.9.0")]
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[assembly: AssemblyVersion("4.1.9.1")]
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[assembly: AssemblyFileVersion("4.1.9.1")]
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